Difference between revisions of "OpenCL GPGPU Brep Raytracing"

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While there is existing ANSI C/C++ code for [[wikipedia::Brep|https://en.wikipedia.org/wiki/Boundary_representation]] in BRL-CAD it is not GPU parallel. Porting it to the GPU with OpenCL should be rather complex because much of this code is written in object oriented C++.
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While there is existing ANSI C/C++ code for [[wikipedia:Boundary representation|Brep]] in BRL-CAD it is not GPU parallel. Porting it to the GPU with OpenCL should be rather complex because much of this code is written in object oriented C++.
  
 
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So the first task you should make to start an OpenCL port of this is to make a simplified version of the code which uses just ANSI C. Alternatively you can also look into incorporating SYCL for the Brep code. SYCL is a GPU parallel language based on C++ which should be possible to interface with OpenCL.
So the first task you should make to start an OpenCL port of this is to make a simplified version of the code which uses strict ANSI C. Alternative you can also look into incorporating SYCL for the Brep code. SYCL is a GPU parallel language based on C++ which should be possible to interface with OpenCL.
 
  
 
* https://www.khronos.org/sycl/
 
* https://www.khronos.org/sycl/

Latest revision as of 05:05, 29 April 2021

While there is existing ANSI C/C++ code for Brep in BRL-CAD it is not GPU parallel. Porting it to the GPU with OpenCL should be rather complex because much of this code is written in object oriented C++.

So the first task you should make to start an OpenCL port of this is to make a simplified version of the code which uses just ANSI C. Alternatively you can also look into incorporating SYCL for the Brep code. SYCL is a GPU parallel language based on C++ which should be possible to interface with OpenCL.