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− | == Who I am ==
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− | My name is Camille Brugel. I am currently studying computer science and maths in an engineering school ( first year ENSIMAG in Grenoble, France). All my family worked on computer's related domain. I remember me, at six, playing sokoban/pacman/prince_of_persia on my amstrad. I gess the rest is only a
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− | consequence.
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− | contact : camille.brugel@laposte.net
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− | == Programming Experience ==
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− | I have experience with ADA (which is not interesting here) and C (more useful). Some scripting language too : bash, python. I have some notions of C++ ( I only wrote a .obj parser and I have played with SFML library) and Visual Basic. I use some "math oriented" language too such as R or maple.
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− | == Why BRL-CAD ==
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− | Actually, I enjoy doing mathematics as much as (at least) programming. Therefore I have a large interest in computer graphics. I recently implement a strange (based on my ideas) boundary volumes hierarchy for a ray tracer (the boxes where elementary volumes in spherical coordinates), if you want to discuss on this topic don't hesitate to contact me. I like trying to optimise and parallelize my code. I have few (non-academic) knowledge on NURBS surfaces and Bézier (french guy :)) curves but competent coders appears to work on it already.
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− | So I am interested on "vectorize" the output of raytracing. I am a bit disappointed by the performance of the "Inkscape's vectorizer" but I am aware that it is a very complex ( => interesting) issue.
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− | ==What I've done so far==
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− | I just download the source code. Compile it and played with mged primitives and the ray tracer. I also realise that immerse themselves in a very^+ large code isn't an easy task.
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− | ==What I am going to do (or at least trying :p)==
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− | Immerse myself. ;)
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− | Coding a small ( and useful ?) patch. Use SVN ( I know Git).
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− | Detail the project description. Fix a development schedule.
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