Difference between revisions of "User:Gaganjyotsingh/Proposal/LibreCADkickoff"

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Line 49: Line 49:
  
 
For the Line, the move can be implemented as
 
For the Line, the move can be implemented as
 +
 
void move_line ( coordinate offset ) {
 
void move_line ( coordinate offset ) {
 +
 
start_point = start_point + offset;
 
start_point = start_point + offset;
 +
 
end_point = end_point + offset;
 
end_point = end_point + offset;
 +
 
}
 
}
  
 
delete_line(id); // Immutable approach, older gets deleted and a new will be created.
 
delete_line(id); // Immutable approach, older gets deleted and a new will be created.
 +
 
new_line(start_point, end_point); // values changed above.
 
new_line(start_point, end_point); // values changed above.
 +
  
 
For Circle and Arc, the center will be moved by the offset value
 
For Circle and Arc, the center will be moved by the offset value
Line 80: Line 86:
  
 
void rotate ( double angle ) {
 
void rotate ( double angle ) {
 +
 
// Rotation around itself at some angle.
 
// Rotation around itself at some angle.
// first the double value will be converted into a coordinate using sin cos functions for x and y coordinate respectively
+
 
 +
// first the double value will be converted into a coordinate using sin cos  
 +
functions for x and y coordinate respectively
 
and then the algo will be applied to rotate the entity. Which is like
 
and then the algo will be applied to rotate the entity. Which is like
 +
 
temp_x = x * angle.x – y * angle.y // stored in temp since we need older x value
 
temp_x = x * angle.x – y * angle.y // stored in temp since we need older x value
 +
 
y = x * angle.y – y * angle.x
 
y = x * angle.y – y * angle.x
 +
 
x = temp
 
x = temp
 +
 
}
 
}
  
Line 96: Line 109:
 
*Text will have support for the following attributes,
 
*Text will have support for the following attributes,
  
Insertion point : The point at wich entity is to be inserted.
+
**Insertion point : The point at wich entity is to be inserted.
SecondPoint : It is used by the aligned fit.
+
**SecondPoint : It is used by the aligned fit.
Widthrel : It is the width of reference rectangle around the text.
+
**Widthrel : It is the width of reference rectangle around the text.
Height : Height of text  
+
**Height : Height of text
Valign : Vertical Alignment of the Dimension value text
+
**Valign : Vertical Alignment of the Dimension value text
Halign : Horizontal Alignment of the dimension value text     
+
**Halign : Horizontal Alignment of the dimension value text     
Text : Text value held by dimension entity
+
**Text : Text value held by dimension entity
Style : Style of the text     
+
**Style : Style of the text     
Angle : If the text is aligned at some angle
+
**Angle : If the text is aligned at some angle
  
 
*Dimension has the following attributes,
 
*Dimension has the following attributes,
  
DefinitionPoint : The point at which dimension is defined
+
**DefinitionPoint : The point at which dimension is defined
MiddleOfText : Middle of the dimension text
+
**MiddleOfText : Middle of the dimension text
Valign : Vertical Alignment of the Dimension value text
+
**Valign : Vertical Alignment of the Dimension value text
Halign : Horizontal Alignment of the dimension value text
+
**Halign : Horizontal Alignment of the dimension value text
LineSpacingStyle : Spacing style if any for the dimension     
+
**LineSpacingStyle : Spacing style if any for the dimension     
LineSpacingFactor : Spacing factor if any
+
**LineSpacingFactor : Spacing factor if any
Text : Text value held by dimension entity
+
**Text : Text value held by dimension entity
Style : Style of the text     
+
**Style : Style of the text     
Angle : If the text is aligned at some angle
+
**Angle : If the text is aligned at some angle
  
 
====Intersection Stuff====
 
====Intersection Stuff====
// YET TO BE ADDED AND IS THE MAIN MATHS PART
 
  
====References :====
+
The Kernel manages the intersection of two entities. The types of entities being Arc, Line, Ellipse, circle, point if we create the functions to check and return intersection between entities, we will get a number of functions.
Circle circle intersection
+
For example :
http://mathworld.wolfram.com/Circle-CircleIntersection.html
+
 
http://stackoverflow.com/questions/3349125/circle-circle-intersection-points
+
intersect_line_line(line, line);
Ellipse Line :
+
 
http://www.nabla.hr/Z_MemoHU-029.htm
+
intersect_line_arc(line, arc);
http://gieseanw.wordpress.com/2013/07/19/an-analytic-solution-for-ellipse-and-line-intersection/
+
 
 +
intersect_line_ellipse(line, ellipse);
 +
 
 +
and so on for every entity.
 +
 
 +
The quadratic of any entity can be found. Then the quadratic of two entities can be passed to a common function that just calculates the intersection points from the two quadratic equations.
 +
 
 +
quad1 = line.get_quadratic()
 +
 
 +
quad2 = circle.get_quadratic()
 +
 
 +
quad3 = ellipse.get_quadratic() // ellipse quadratic equation
 +
 
 +
get_intersection(quad1,quad2) // will give intersection points of line and circle
 +
 
 +
get_intersection(quad1,quad3)// will give intersection points of line and ellipse
 +
 
 +
For example,
 +
 
 +
Approach 1 ( Line Line direct intersection calculation )
 +
 
 +
void Intersect::visit(shared_ptr<const lc::Line> l1, shared_ptr<const lc::Line> l2) {
 +
 
 +
    geo::Coordinate p1 = l1->start();
 +
    geo::Coordinate p2 = l1->end();
 +
    geo::Coordinate p3 = l2->start();
 +
    geo::Coordinate p4 = l2->end();
 +
 
 +
    double num = ((p4.x() - p3.x()) * (p1.y() - p3.y()) - (p4.y() - p3.y()) * (p1.x() - p3.x()));
 +
    double div = ((p4.y() - p3.y()) * (p2.x() - p1.x()) - (p4.x() - p3.x()) * (p2.y() - p1.y()));
 +
 
 +
    // TODO: We properly should add a tolorance here ??
 +
    if (fabs(div) > 0.0) {
 +
        double u = num / div;
 +
        double xs = p1.x() + u * (p2.x() - p1.x());
 +
        double ys = p1.y() + u * (p2.y() - p1.y());
 +
        geo::Coordinate coord(xs, ys);
 +
 
 +
        if (_method == Method::Any || (_method == Method::MustIntersect && l1->isCoordinateOnPath(coord) && l2->isCoordinateOnPath(coord))) {
 +
            _intersectionPoints.append(coord);
 +
        }
 +
    }
 +
}
 +
 
 +
Approach 2 ( First calculate quadratic of entities and then calculate intersection from quadratic )
 +
 
 +
void Intersect::visit(const shared_ptr<const lc::Line>& l1, const shared_ptr<const lc::Line>& l2) {
 +
 
 +
//getIntersection
 +
QList<geo::Coordinate>&& points=LC_Quadratic::getIntersection(l1->getQuadratic(), l2->getQuadratic());
 +
// Where getQuadratic is a function to calculate quadratic of lines.
 +
if (points.empty() == false )
 +
    _intersectionPoints.append(points);
 +
 
 +
}
 +
 
 +
References :
 +
http://en.wikipedia.org/wiki/Quadratic_form
 +
 
 +
Maths will be taken from LibreCAD2 :
 +
 
 +
https://github.com/LibreCAD/LibreCAD/blob/master/librecad/src/lib/math/lc_quadratic.h
  
 +
https://github.com/LibreCAD/LibreCAD/blob/master/librecad/src/lib/math/rs_math.h
  
 
===Deliverables:===
 
===Deliverables:===
The project can be divided in at least 5 parts, so all of this can be considered a specific measurable goal (one for every feature implemented). LibreCAD v3 Kernel will be delivered with the support of following,
+
The project can be divided in at least 4 parts, so all of this can be considered a specific measurable goal (one for every feature implemented). LibreCAD v3 Kernel will be delivered with the support of following,
  
 
#Operations:
 
#Operations:

Latest revision as of 15:49, 16 March 2014

GSoC 2014 Project Proposal : LibreCAD Kernel kickoff[edit]

Personal Information[edit]

Name: Gaganjyot Singh

Email Address: thegaganx@gmail.com

IRC Username: gaganjyot

Brief Background Information:

Studying in second year bachelors degree in computer science and engineering from Chandigarh Engineering College, Chandigarh, Punjab, India. Working with CAD softwares like LibreCAD, FreeCAD and BRL-CAD and CAD formats as DXF, DWG. GSoC 2013 student.

Phone number: +91 988 836 2700

Programming background :

As it comes to programming languages I prefer C/C++ and Python, in which I also have more experience (about 2 years in Python and more than 4 years with C/C++). Other programming languages I have experienced: PHP, Vala, Bash Scripting, Assembly language. Versioning tools: I am quite familiar with Git (I update my work done on github using git) and SVN (maintainer of GNU Dr. Geo and commit code using SVN).


Project Information :[edit]

Project Title: LibreCAD Kickoff[edit]

Brief Summary:[edit]

LibreCAD v3 kernel was developed in 2012 by Ries Van Twisk as in experimental stage using modern technologies and the new C++11 standard code and libraries. A kernel is the part of any software which stands the base for software. A CAD kernel is one which manages the various operations such as scale, move, copy, trim, rotate. It manages the entities, attributes of entities and the data/information of the entity. It also manages the way the data is stored in memory and how the data will be written to a file ( file format ) or storing the values in a database. This project will extend the new completely rewritten code base so as to stand as the base for the new LibreCAD.


Detailed Description:[edit]

LibreCAD when started was a fork of QCADv2 community edition. The QCAD version was only working on QT3 while qt 4 was in the market. So LibreCAD was forked and ported to Qt4. This fork was about 10 years ago and hence the codebase is quite old. To overcome this problem, Ries started developing a new versions of LibreCAD from scratch. This new version, so called the LCv3 is divided into 3 parts.

  1. The UI
  2. The Kernel
  3. The CAD viewer

The Kernel ( My playground ):

The kernel is the base of this CAD software. It does the operations that are to be done on any entity. This kernel follows the immutable entity approach. Every entity in this kernel has its own unique ID. This means if an entity is created, if any operation is to be performed on it, it will be deleted and a new entity will be created with the operation performed on it with the same ID as of the deleted entity. Listed below are the operations, entities and the intersection pattern which is to be implemented.

Operations :[edit]

Move:[edit]

The implementation of the Move operation involves ( atleast ) an offset. Offset is the value by which the entity needs to be moved.

For the Line, the move can be implemented as

void move_line ( coordinate offset ) {

start_point = start_point + offset;

end_point = end_point + offset;

}

delete_line(id); // Immutable approach, older gets deleted and a new will be created.

new_line(start_point, end_point); // values changed above.


For Circle and Arc, the center will be moved by the offset value For the Ellipse, with the center another attribute will be For the Text entity, the placement points will be moved by the offset.

This pseudo-code refers to very basic move. While moving the user can also rotate if he wants. It will look something like, void move_line ( coordinate offset, double angle ) // angle by which the entity needs to be rotated. Though circle is a special case since it will look same on rotation.


Copy :[edit]

Copy includes almost the same code as the code of Move. Even in the copy, the new copy will be placed at some offset. The only difference between Copy and move is only that in the move, the older entity is deleted but in Copy both the entity remain in the document.

Copy also supports rotation while copying. void copy_entity ( coordinate offset, double angle ) // where entity will be replaced by specific entity name in the entity specific classes.

Copy will support a special feature of multiple copies. void copy_entity ( coordinate offset, double angle, int copies ) // copies will be created each at a difference of offset provided in first argument.

Rotate:[edit]

Rotate is required for rotating an entity. It could be rotating with respect to any other special point ( such as the origin ) or may be with respect to entity it self.

void rotate ( double angle ) {

// Rotation around itself at some angle.

// first the double value will be converted into a coordinate using sin cos functions for x and y coordinate respectively and then the algo will be applied to rotate the entity. Which is like

temp_x = x * angle.x – y * angle.y // stored in temp since we need older x value

y = x * angle.y – y * angle.x

x = temp

}

Entites:[edit]

Two entities will be added. 1) Text 2) Dimension

  • Text will have support for the following attributes,
    • Insertion point : The point at wich entity is to be inserted.
    • SecondPoint : It is used by the aligned fit.
    • Widthrel : It is the width of reference rectangle around the text.
    • Height : Height of text
    • Valign : Vertical Alignment of the Dimension value text
    • Halign : Horizontal Alignment of the dimension value text
    • Text : Text value held by dimension entity
    • Style : Style of the text
    • Angle : If the text is aligned at some angle
  • Dimension has the following attributes,
    • DefinitionPoint : The point at which dimension is defined
    • MiddleOfText : Middle of the dimension text
    • Valign : Vertical Alignment of the Dimension value text
    • Halign : Horizontal Alignment of the dimension value text
    • LineSpacingStyle : Spacing style if any for the dimension
    • LineSpacingFactor : Spacing factor if any
    • Text : Text value held by dimension entity
    • Style : Style of the text
    • Angle : If the text is aligned at some angle

Intersection Stuff[edit]

The Kernel manages the intersection of two entities. The types of entities being Arc, Line, Ellipse, circle, point if we create the functions to check and return intersection between entities, we will get a number of functions. For example :

intersect_line_line(line, line);

intersect_line_arc(line, arc);

intersect_line_ellipse(line, ellipse);

and so on for every entity.

The quadratic of any entity can be found. Then the quadratic of two entities can be passed to a common function that just calculates the intersection points from the two quadratic equations.

quad1 = line.get_quadratic()

quad2 = circle.get_quadratic()

quad3 = ellipse.get_quadratic() // ellipse quadratic equation

get_intersection(quad1,quad2) // will give intersection points of line and circle

get_intersection(quad1,quad3)// will give intersection points of line and ellipse

For example,

Approach 1 ( Line Line direct intersection calculation )

void Intersect::visit(shared_ptr<const lc::Line> l1, shared_ptr<const lc::Line> l2) {

   geo::Coordinate p1 = l1->start();
   geo::Coordinate p2 = l1->end();
   geo::Coordinate p3 = l2->start();
   geo::Coordinate p4 = l2->end();
   double num = ((p4.x() - p3.x()) * (p1.y() - p3.y()) - (p4.y() - p3.y()) * (p1.x() - p3.x()));
   double div = ((p4.y() - p3.y()) * (p2.x() - p1.x()) - (p4.x() - p3.x()) * (p2.y() - p1.y()));
   // TODO: We properly should add a tolorance here ??
   if (fabs(div) > 0.0) {
       double u = num / div;
       double xs = p1.x() + u * (p2.x() - p1.x());
       double ys = p1.y() + u * (p2.y() - p1.y());
       geo::Coordinate coord(xs, ys);
       if (_method == Method::Any || (_method == Method::MustIntersect && l1->isCoordinateOnPath(coord) && l2->isCoordinateOnPath(coord))) {
           _intersectionPoints.append(coord);
       }
   }

}

Approach 2 ( First calculate quadratic of entities and then calculate intersection from quadratic )

void Intersect::visit(const shared_ptr<const lc::Line>& l1, const shared_ptr<const lc::Line>& l2) {

//getIntersection QList<geo::Coordinate>&& points=LC_Quadratic::getIntersection(l1->getQuadratic(), l2->getQuadratic()); // Where getQuadratic is a function to calculate quadratic of lines. if (points.empty() == false )

   _intersectionPoints.append(points);

}

References : http://en.wikipedia.org/wiki/Quadratic_form

Maths will be taken from LibreCAD2 :

https://github.com/LibreCAD/LibreCAD/blob/master/librecad/src/lib/math/lc_quadratic.h

https://github.com/LibreCAD/LibreCAD/blob/master/librecad/src/lib/math/rs_math.h

Deliverables:[edit]

The project can be divided in at least 4 parts, so all of this can be considered a specific measurable goal (one for every feature implemented). LibreCAD v3 Kernel will be delivered with the support of following,

  1. Operations:
    1. Move
    2. Copy
    3. Rotate
  2. Entities :
    1. Text
    2. Dimensions
  3. Intersection support extended to Arc, Line, Circle, ellipse.
  4. Unit tests so as to test the working of implemented stuff.


Milestones( or Plan ):[edit]

19 May – 27 May: Move will be implemented to all the entities.

28 May – 5 June: Copy will be implemented to all the entities.

6 June – 14 june: Rotate will be implemented to all the entities.

15 June – 25 June: Text entity will be implemented with support for move,copy and rotate.

26 June - 6 July Dimension support will be added with support for the operations.

7 July – 27 July Visitor pattern will be implemented in this time. ( Most important and challenging of all tasks so have provided the maximum time).

28 July – 10 August: Unit tests for copy, move rotate will be added. Unit test for adding dimension and text will be added.

11 August – 18 August: Code Cleanup, fixing bugs if any and preparing/submitting final submission.


Future work / scope (Post GsoC):[edit]

  • After the GSoC, the LibreCAD kernel will have functionalities to be embedded into the LibreCAD v3 and hence on with the development of UI and CAD viewer of LibreCADv3, it will be soon replacing the LibreCADv2.
  • Moreover since this is a complete rewrite, this way the license be totally on the LibreCAD team and hence we will be able to avoid the conflict that is going from about 3 years between the LibreCAD and LibreDWG library. This way users will also be able to read the DWG files into LibreCAD hence uplifting the status of CAD on opensource platforms.


Time Availability:[edit]

I will be available 40 to 48 hours a week, if needed can spend more.


Why LibreCAD?[edit]

My interest in CAD programs. There is no CAD program till now which satisfies my needs exactly right now on Linux. LibreCAD meets my demands more than others. Hence I will be making libreCAD do all my work.


Why me?[edit]

I wish to lift up the level of open source CAD and Linux. With previous Summer of code done with a CAD library, I have gained more experience about the working of CAD. There is a great need of a person who basically has knowledge of softwares like AutoCAD, LibreCAD, BRL-CAD, SolidWorks, NX and knowledge in field of machines, I being a mechanical engineer and a programmer have undergone rigorous practice for CAD softwares listed above. Moreover, My recent college project was also first designed on solidworks and BRL-CAD before bringing it to reality. I therefore can easily understand user requirements can and bring it to reality. At last my wish to work for open source/open source CAD and my passion for programming.