Difference between revisions of "Geometry Service Project Main"

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{{DesignDocument}}
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[[category:Geometry Service]]
[[category:Projects]]
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{|
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|width=210|[[Image:GS_Symbol.png|left|Geometry Service]]
The Geometry Service Project (GS) is the internal name for a project under development that aims to restructure the geometry management services within BRL-CAD and provide a new user interface.  More specifically, the restructuring aims to leverage an object-oriented design and encapsulate much of the existing functionality in BRL-CAD through three specifically layered interfaces. The GS Project consists of three major pieces:
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|The Geometry Service Project (GS) is the internal name for a project under development that aims to restructure the geometry management services within BRL-CAD and provide a new user interface.  More specifically, the restructuring aims to leverage an object-oriented design and encapsulate much of the existing functionality in BRL-CAD through three C++ interfaces.
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* [[iBME_GeometryEngine|Geometry Engine]] - C++ library consisting of the existing BRL-CAD libraries and added functionality such as integration of '''all''' BRL-CAD file format converters and SVN storage utilities.
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* [[iBME_GeometryService|Geometry Service]] - Background service that leverages a Geometry Engine, a Session Manager, an Access Manager, and a Communications Manager to facilitate multi-user, multi-threaded, networked access to the Geometry Engine.
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===The Geometry Service consists of three major pieces===
* [[iBME_GUI|GUI]] - Standalone 'thin client' that provides visualization and captures user input. This thin Client is connected a Geometry Service via one of many communication mediums with network sockets being the most prevalent.
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* '''Geometry Engine''':  The Geometry Engine(GE) is a stateless library built on top of the existing BRL-CAD Libraries: libbu, libbn, libdm, libged, librt, etc. The GE contains all geometric processing functions to include Format Converters, Tessilation, and image processors.
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* '''Geometry Service''':  The Geometry Service(GS) is an application that expands on the functionality of the Geometry Engine (GE) by adding Multi-user Communications and Session Management, Access Controls, Multithread capabilities and SVN utilities.  
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* '''"New" GUI Project''': Currently nicknamed "G3D", it is a standalone client that provides visualization of geometry and captures user input. G3D is designed to be connected to a Geometry Service over the network via the Geometry Service Network (GSNet) Protocol.
  
Project implementation particulars:
 
* GS's core will be written in C/C++.
 
* OO Design will be leveraged to allow runtime-extensibility
 
* GS leverages existing functionality in BRL-CAD's libraries and binaries
 
* The Geometry Engine provides compile-time bindings
 
* The Geometry Service provides a network protocol run-time interface
 
* Each of the three major pieces will be stand-alone products
 
 
 
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[[GeometryServiceNetworkProtocol|Geometry Service's Network Protocol Documentation]]
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===QuickLinks===
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<!-- hackish, I know.... -->
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<center>
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{|
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| align="center" |[[Image:Users_128px.png|link=Geometry Service User Main|alt=Alt Text|User Pages]]
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| &nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;
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| align="center" |[[Image:Developer_128px.png|link=Geometry_Service_Dev_Main|Developer Pages]]
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|-
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| align="center" |[[Geometry_Service_User_Main|'''User Pages''']]
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|
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| align="center" |[[Geometry_Service_Dev_Main|'''Developer Pages''']]
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|}
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</center>
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===Implementation Particulars===
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* The Geometry Service will be written in C/C++ to allow runtime-extensibility and reuse of code in future projects.
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* The Geometry Service leverages the proven and stable functionalities in BRL-CAD's libraries and binaries.
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* The Geometry Service provides an easy to use and extensible network protocol (GSNet Protocol) for interacting with a running Geometry Server.
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* The Geometry Engine provides a clean and easy to use API for BRL-CAD's libraries and binaries.
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* Each of the three major pieces will be stand-alone products
  
[[URL URI URN Implimentations|Proposed URL URI URN Implimentations]]
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Latest revision as of 14:49, 6 June 2011

Geometry Service
The Geometry Service Project (GS) is the internal name for a project under development that aims to restructure the geometry management services within BRL-CAD and provide a new user interface. More specifically, the restructuring aims to leverage an object-oriented design and encapsulate much of the existing functionality in BRL-CAD through three C++ interfaces.

The Geometry Service consists of three major pieces[edit]

  • Geometry Engine: The Geometry Engine(GE) is a stateless library built on top of the existing BRL-CAD Libraries: libbu, libbn, libdm, libged, librt, etc. The GE contains all geometric processing functions to include Format Converters, Tessilation, and image processors.
  • Geometry Service: The Geometry Service(GS) is an application that expands on the functionality of the Geometry Engine (GE) by adding Multi-user Communications and Session Management, Access Controls, Multithread capabilities and SVN utilities.
  • "New" GUI Project: Currently nicknamed "G3D", it is a standalone client that provides visualization of geometry and captures user input. G3D is designed to be connected to a Geometry Service over the network via the Geometry Service Network (GSNet) Protocol.

QuickLinks[edit]

Alt Text                               Developer Pages
User Pages Developer Pages

Implementation Particulars[edit]

  • The Geometry Service will be written in C/C++ to allow runtime-extensibility and reuse of code in future projects.
  • The Geometry Service leverages the proven and stable functionalities in BRL-CAD's libraries and binaries.
  • The Geometry Service provides an easy to use and extensible network protocol (GSNet Protocol) for interacting with a running Geometry Server.
  • The Geometry Engine provides a clean and easy to use API for BRL-CAD's libraries and binaries.
  • Each of the three major pieces will be stand-alone products