Difference between revisions of "GeometryServiceNetworkProtocol"
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− | + | [[category:Geometry Service]] | |
+ | [[category:GSNet Protocol]] | ||
+ | ---- | ||
+ | {| | ||
+ | |width=344 valign=top|[[Image:GSNet_Symbol.png|left|top|GSNet]] | ||
+ | |The Geometry Service Network (GSNet) Protocol is a TCP/IP based protocol designed to facilitate socketed communications between Geometry Service Nodes on a network. A Geometry Service Node is defined as any softwares that supports communication via the GSNet Protocol. | ||
+ | <br /> | ||
+ | __TOC__ | ||
+ | |} | ||
---- | ---- | ||
− | + | ||
+ | |||
+ | =GSNet Msg Description= | ||
+ | ==Header== | ||
+ | The header of the GSNet Msg contains the information necessary for quickly determining authenticity, type and length. Geometry Service's network library, libNetwork, has a header byte layout that looks like this: | ||
+ | <br /><br /> | ||
− | + | {|style="border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #666699; padding: 0;" | |
+ | |style="border: 1px solid #666699; background-color: #666699; color: #FFFFFF; width: 180px;"|'''Element''' | ||
+ | |style="border: 1px solid #666699; background-color: #666699; color: #FFFFFF; width: 180px;"|'''Length''' | ||
+ | |style="border: 1px solid #666699; background-color: #666699; color: #FFFFFF; width: 180px;"|'''Value''' | ||
+ | |- | ||
+ | |style="border: 1px solid #666699;"|MsgType | ||
+ | |style="border: 1px solid #666699;"|int16 (2 bytes) | ||
+ | |style="border: 1px solid #666699;"| | ||
+ | |- | ||
+ | |style="border: 1px solid #666699;"|MessageLength | ||
+ | |style="border: 1px solid #666699;"|int32 (4 bytes) | ||
+ | |style="border: 1px solid #666699;"|Does *NOT* include the type or length, so is packet size - 6 | ||
+ | |- | ||
+ | |style="border: 1px solid #666699;"|MessageUUID | ||
+ | |style="border: 1px solid #666699;"|[[GSNet_String|String (Variable bytes)]] | ||
+ | |style="border: 1px solid #666699;"| | ||
+ | |- | ||
+ | |style="border: 1px solid #666699;"|HasRegardingUUID | ||
+ | |style="border: 1px solid #666699;"|Boolean (1 byte) | ||
+ | |style="border: 1px solid #666699;"| | ||
+ | |- | ||
+ | |style="border: 1px solid #666699;"|RegardingMessageUUID | ||
+ | |style="border: 1px solid #666699;"|[[GSNet_String|String (Variable bytes)]] | ||
+ | |style="border: 1px solid #666699;"| | ||
+ | |} | ||
+ | |||
+ | |||
+ | * '''MsgType:''' 2 byte integer value that tells what type of message this is. | ||
+ | * '''MessageUUID:''' Standard UUID for this message. Currently stored as a string. | ||
+ | * '''HasRegardingUUID:''' Boolean flag that indicates whether there is a Regarding UUID or not. | ||
+ | * '''RegardingMessageUUID:''' Standard UUID that indicates this NetMsg is a response to another NetMsg. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==Data== | ||
+ | ---- | ||
+ | The Data load of a NetMsg is, obivously, the important and unique part. Data Loads can be as small as zero (in the case of a TypeOnlyMsg) or many kilobytes long. | ||
+ | |||
+ | Here is a list of [[NetMsgTypes|NetMsg types]] and here is a list of [[Common NetMsg Exchanges]]. |
Latest revision as of 15:12, 4 May 2011
The Geometry Service Network (GSNet) Protocol is a TCP/IP based protocol designed to facilitate socketed communications between Geometry Service Nodes on a network. A Geometry Service Node is defined as any softwares that supports communication via the GSNet Protocol.
Contents |
GSNet Msg Description[edit]
Header[edit]
The header of the GSNet Msg contains the information necessary for quickly determining authenticity, type and length. Geometry Service's network library, libNetwork, has a header byte layout that looks like this:
Element | Length | Value |
MsgType | int16 (2 bytes) | |
MessageLength | int32 (4 bytes) | Does *NOT* include the type or length, so is packet size - 6 |
MessageUUID | String (Variable bytes) | |
HasRegardingUUID | Boolean (1 byte) | |
RegardingMessageUUID | String (Variable bytes) |
- MsgType: 2 byte integer value that tells what type of message this is.
- MessageUUID: Standard UUID for this message. Currently stored as a string.
- HasRegardingUUID: Boolean flag that indicates whether there is a Regarding UUID or not.
- RegardingMessageUUID: Standard UUID that indicates this NetMsg is a response to another NetMsg.
Data[edit]
The Data load of a NetMsg is, obivously, the important and unique part. Data Loads can be as small as zero (in the case of a TypeOnlyMsg) or many kilobytes long.
Here is a list of NetMsg types and here is a list of Common NetMsg Exchanges.