Difference between revisions of "User:Vikram Atreya/GSoC21/Project Report"

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Since storing different information divided over many variables is unsuitable, a data structure was made to hold all the information. This proved to be tough and making a linked list of these data structures wasn't easy. So a method was chosen to have all the information in 1 string and store that in _GLOBAL. Every time a command is performed relevant information is concatenated to the action_string stored in _GLOBAL. For eg, make sph1.s sph would add "1 sph1.s". When undo is called the last action will be reversed and the last command info is popped from the string. For complex commands, we create a separate attribute object that might have multiple make or kill operations, which as a combination represents a complex command/action.
 
Since storing different information divided over many variables is unsuitable, a data structure was made to hold all the information. This proved to be tough and making a linked list of these data structures wasn't easy. So a method was chosen to have all the information in 1 string and store that in _GLOBAL. Every time a command is performed relevant information is concatenated to the action_string stored in _GLOBAL. For eg, make sph1.s sph would add "1 sph1.s". When undo is called the last action will be reversed and the last command info is popped from the string. For complex commands, we create a separate attribute object that might have multiple make or kill operations, which as a combination represents a complex command/action.
  
The notation used was
+
The notation used was <br>
1 obj_name == obj1_name was made
+
1 obj_name == obj1_name was made <br>
2 obj_name == obj1_name was killed
+
2 obj_name == obj1_name was killed <br>
0 attr_obj == reverse all commands with attr_obj which is an attribute object containing lot of sub-actions
+
0 attr_obj == reverse all commands with attr_obj which is an attribute object containing lot of sub-actions <br>
  
 
To be continued...
 
To be continued...

Revision as of 06:00, 23 August 2021

Project Report

  • Student Name: Vikram Atreyapurapu
  • GSoC Project: Implementing UNDO

The project started with deciding which kind of undo to be implemented. Various implementations were thought about including a complete re-run approach, partial checkpoint, full checkpoint, etc as discussed in detail in my Proposal. Using a version control system like libgit2 was also explored, but was found to be sub-optimal since it was occupying a lot of extra space and was also not very time efficient.

It was decided that the undo would be implemented using a partial checkpoint-like approach, where a change in an object at any step would be the only thing stored at that step instead of storing a full checkpoint of the .g file at that point. After each step, we would need to store the last action and some details like which action and object. this information is stored as a string-value-pair in the _GLOBAL object. Initially, this data was stored in 2 separate variables one for the last action and one for the object being acted upon.

Since storing different information divided over many variables is unsuitable, a data structure was made to hold all the information. This proved to be tough and making a linked list of these data structures wasn't easy. So a method was chosen to have all the information in 1 string and store that in _GLOBAL. Every time a command is performed relevant information is concatenated to the action_string stored in _GLOBAL. For eg, make sph1.s sph would add "1 sph1.s". When undo is called the last action will be reversed and the last command info is popped from the string. For complex commands, we create a separate attribute object that might have multiple make or kill operations, which as a combination represents a complex command/action.

The notation used was
1 obj_name == obj1_name was made
2 obj_name == obj1_name was killed
0 attr_obj == reverse all commands with attr_obj which is an attribute object containing lot of sub-actions

To be continued...