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* [[User:vasco.costa/GSoC15/proposal|GSoC 2015 Project Proposal]] | * [[User:vasco.costa/GSoC15/proposal|GSoC 2015 Project Proposal]] | ||
* [[User:vasco.costa/GSoC15/logs|GSoC 2015 Development Logs]] | * [[User:vasco.costa/GSoC15/logs|GSoC 2015 Development Logs]] | ||
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=OCL librt Development Status= | =OCL librt Development Status= | ||
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* HLBVH object partitioning builder in C. traversal in OCL. | * HLBVH object partitioning builder in C. traversal in OCL. | ||
* GPU side database storage of OCL implemented primitives. | * GPU side database storage of OCL implemented primitives. | ||
− | * Ported compute intensive or critical parts of the dispatcher, boolean evaluation, optical renderer to OCL. | + | * Ported compute intensive or critical parts of the dispatcher, <s>boolean evaluation</s>, optical renderer to OCL. |
* OCL dispatcher that performs the shot routines for a whole frame. | * OCL dispatcher that performs the shot routines for a whole frame. | ||
* OCL rasterizer that does the pixel pushing for a whole frame. | * OCL rasterizer that does the pixel pushing for a whole frame. | ||
* OCL lighting modes: Phong, Diffuse, Surface Normals. | * OCL lighting modes: Phong, Diffuse, Surface Normals. | ||
− | * OCL lighting modes: Multi-hit transparent | + | * OCL lighting modes: Multi-hit transparent. |
− | * | + | * TOR and TGC shot routines in OCL.||#393||'''TRUNK''' |
* Surface normal routines for all OCL implemented primitives. | * Surface normal routines for all OCL implemented primitives. | ||
* CPU HLBVH BOT shot construction with OCL traversal and interpolated per pixel normals. | * CPU HLBVH BOT shot construction with OCL traversal and interpolated per pixel normals. |