Editing User:Matovitch
From BRL-CAD
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
+ | == Who I am == | ||
+ | My name is Camille Brugel. I am currently studying computer science and maths in an engineering school ( first year ENSIMAG in Grenoble, France). All my family worked on computer's related domain. I remember me, at six, playing sokoban/pacman/prince_of_persia on my amstrad. I gess the rest is only a | ||
+ | consequence. | ||
+ | contact : camille.brugel@laposte.net | ||
+ | |||
+ | == Programming Experience == | ||
+ | |||
+ | I have experience with ADA (which is not interesting here) and C (more useful). Some scripting language too : bash, python. I have some notions of C++ ( I only wrote a .obj parser and I have played with SFML library) and Visual Basic. I use some "math oriented" language too such as R or maple. | ||
+ | |||
+ | == Why BRL-CAD == | ||
+ | |||
+ | Actually, I enjoy doing mathematics as much as (at least) programming. Therefore I have a large interest in computer graphics. I recently implement a strange (based on my ideas) boundary volumes hierarchy for a ray tracer (the boxes where elementary volumes in spherical coordinates), if you want to discuss on this topic don't hesitate to contact me. I like trying to optimise and parallelize my code. I have few (non-academic) knowledge on NURBS surfaces and Bézier (french guy :)) curves but competent coders appears to work on it already. | ||
+ | |||
+ | So I am interested on "vectorize" the output of raytracing. I am a bit disappointed by the performance of the "Inkscape's vectorizer" but I am aware that it is a very complex ( => interesting) issue. | ||
+ | |||
+ | ==What I've done so far== | ||
+ | |||
+ | I just download the source code. Compile it and played with mged primitives and the ray tracer. I also realise that immerse themselves in a very^+ large code isn't an easy task. | ||
+ | |||
+ | ==What I am going to do (or at least trying :p)== | ||
+ | |||
+ | Immerse myself. ;) | ||
+ | Coding a small ( and useful ?) patch. Use SVN ( I know Git). | ||
+ | Detail the project description. Fix a development schedule. |