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<!-- File generated by appleseed.so version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). -->
<project format_revision="31">
    <scene>
        <camera name="camera" model="pinhole_camera">
            <parameter name="controller_target" value="0 0 0" />
            <parameter name="film_dimensions" value="0.01024 0.00576" />
            <parameter name="focal_length" value="0.035" />
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        <environment name="environment" model="generic_environment" />
        <assembly name="assembly">
            <color name="color1">
                <parameter name="color_space" value="srgb" />
                <parameter name="multiplier" value="1.0" />
                <parameter name="wavelength_range" value="400.0 700.0" />
                <values>
                    0.000000000 2.000000000 19.000000000
                </values>
                <alpha>
                    1.000000000
                </alpha>
            </color>
            <bsdf name="bsdf1" model="lambertian_brdf">
                <parameter name="reflectance" value="color1" />
                <parameter name="reflectance_multiplier" value="1.0" />
            </bsdf>
            <surface_shader name="surface_shader1" model="physical_surface_shader">
                <parameter name="lighting_samples" value="1" />
            </surface_shader>
            <material name="material1" model="generic_material">
                <parameter name="bsdf" value="bsdf1" />
                <parameter name="bump_amplitude" value="1.0" />
                <parameter name="bump_offset" value="0.5" />
                <parameter name="displacement_method" value="bump" />
                <parameter name="normal_map_up" value="z" />
                <parameter name="surface_shader" value="surface_shader1" />
            </material>
            <light name="light1" model="directional_light">
                <parameter name="cast_indirect_light" value="true" />
                <parameter name="exposure" value="0.0" />
                <parameter name="importance_multiplier" value="1.0" />
                <parameter name="irradiance" value="1.0" />
                <parameter name="irradiance_multiplier" value="1.0" />
            </light>
            <object name="gg" model="mesh_object">
                <parameter name="filename" value="/mnt/sda2/gg.obj" />
            </object>
            <object_instance name="gg.sph_inst" object="gg.sph">
                <assign_material slot="default" side="front" material="material1" />
                <assign_material slot="default" side="back" material="material1" />
            </object_instance>
        </assembly>
        <assembly_instance name="assembly_inst" assembly="assembly">
        </assembly_instance>
    </scene>
    <output>
        <frame name="beauty">
            <parameter name="camera" value="camera" />
            <parameter name="resolution" value="1024 576" />
        </frame>
    </output>
    <configurations>
        <configuration name="final" base="base_final" />
        <configuration name="interactive" base="base_interactive" />
    </configurations>
</project>
