<?xml version="1.0" encoding="UTF-8"?>
<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). -->
<project format_revision="33">
    <search_paths>
        <search_path>
            build\Release
        </search_path>
    </search_paths>
    <scene>
        <camera name="camera" model="pinhole_camera">
            <parameter name="film_dimensions" value="0.040 0.040" />
            <parameter name="focal_length" value="0.035" />
            <transform time="0">
                <matrix>
                    1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000
                    0.00000000000000000 1.00000000000000000 0.00000000000000000 0.00000000000000000
                    0.00000000000000000 0.00000000000000000 1.00000000000000000 1.00000000000000000
                    0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
                </matrix>
            </transform>
        </camera>
        <color name="sky_radiance">
            <parameter name="color_space" value="srgb" />
            <parameter name="multiplier" value="0.5" />
            <values>
                0.750000000 0.800000012 1.000000000
            </values>
            <alpha>
                1.000000000
            </alpha>
        </color>
        <environment_edf name="sky_edf" model="constant_environment_edf">
            <parameter name="radiance" value="sky_radiance" />
        </environment_edf>
        <environment_shader name="sky_shader" model="edf_environment_shader">
            <parameter name="environment_edf" value="sky_edf" />
        </environment_shader>
        <environment name="sky" model="generic_environment">
            <parameter name="environment_edf" value="sky_edf" />
            <parameter name="environment_shader" value="sky_shader" />
        </environment>
        <assembly name="assembly">
            <color name="light_intensity">
                <parameter name="color_space" value="srgb" />
                <parameter name="multiplier" value="30.0" />
                <values>
                    1.000000000 1.000000000 1.000000000
                </values>
                <alpha>
                    1.000000000
                </alpha>
            </color>
            <color name="sphere_color">
                <parameter name="color_space" value="srgb" />
                <values>
                    0.500000000 0.500000000 0.500000000
                </values>
                <alpha>
                    1.000000000
                </alpha>
            </color>
            <bsdf name="sphere_brdf" model="lambertian_brdf">
                <parameter name="reflectance" value="sphere_color" />
            </bsdf>
            <surface_shader name="physical_surface_shader" model="physical_surface_shader" />
            <material name="sphere_material" model="generic_material">
                <parameter name="bsdf" value="sphere_brdf" />
                <parameter name="surface_shader" value="physical_surface_shader" />
            </material>
            <light name="light" model="point_light">
                <parameter name="intensity" value="light_intensity" />
                <transform>
                    <matrix>
                        1.00000000000000000 0.00000000000000000 0.00000000000000000 0.59999999999999998
                        0.00000000000000000 1.00000000000000000 0.00000000000000000 2.00000000000000000
                        0.00000000000000000 0.00000000000000000 1.00000000000000000 1.00000000000000000
                        0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
                    </matrix>
                </transform>
            </light>
            <object name="sphere" model="art_sphere_object">
                <parameter name="radius" value="0.4" />
            </object>
            <object_instance name="sphere_inst" object="sphere">
                <parameter name="medium_priority" value="0" />
                <parameter name="ray_bias_distance" value="0.0" />
                <parameter name="ray_bias_method" value="none" />
                <transform>
                    <matrix>
                        1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000
                        0.000000000000000 1.000000000000000 0.000000000000000 0.000000000000000
                        0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000
                        0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000
                    </matrix>
                </transform>
                <assign_material slot="default" side="front" material="sphere_material" />
            </object_instance>
        </assembly>
        <assembly_instance name="assembly_inst" assembly="assembly">
        </assembly_instance>
    </scene>
    <output>
        <frame name="art">
            <parameter name="camera" value="camera" />
            <parameter name="resolution" value="640 640" />
        </frame>
    </output>
    <configurations>
        <configuration name="final" base="base_final">
            <parameters name="uniform_pixel_renderer">
                <parameter name="samples" value="25" />
            </parameters>
        </configuration>
        <configuration name="interactive" base="base_interactive" />
    </configurations>
</project>
