<?xml version="1.0" encoding="UTF-8"?>
<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 F16C). -->
<project format_revision="33">
    <scene>
        <camera name="camera" model="pinhole_camera">
            <parameter name="controller_target" value="0 0 0" />
            <parameter name="film_dimensions" value="0.01024 0.00576" />
            <parameter name="focal_length" value="0.035" />
            <transform time="0">
                <matrix>
                    0.67551814679065247 0.00252005208347017 0.73733905545143830 8654.84334136751022015
                    0.00000000000000000 0.99999415949020731 -0.00341774567134301 -40.11730173169819125
                    -0.73734336191256422 0.00230874922210741 0.67551420142030094 7929.14676760498241492
                    0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
                </matrix>
            </transform>
        </camera>
        <environment_edf name="environment_edf1" model="hosek_environment_edf">
            <parameter name="ground_albedo" value="0.3" />
            <parameter name="horizon_shift" value="0.0" />
            <parameter name="luminance_gamma" value="1.0" />
            <parameter name="luminance_multiplier" value="1.0" />
            <parameter name="saturation_multiplier" value="1.0" />
            <parameter name="sun_phi" value="0.0" />
            <parameter name="sun_theta" value="45.0" />
            <parameter name="turbidity" value="1.0" />
            <parameter name="turbidity_multiplier" value="2.0" />
        </environment_edf>
        <environment_shader name="environment_shader1" model="edf_environment_shader">
            <parameter name="alpha_value" value="1.0" />
            <parameter name="environment_edf" value="environment_edf1" />
        </environment_shader>
        <environment name="environment" model="generic_environment">
            <parameter name="environment_edf" value="environment_edf1" />
            <parameter name="environment_shader" value="environment_shader1" />
        </environment>
        <assembly name="assembly">
            <bsdf name="bsdf1" model="disney_brdf">
                <parameter name="anisotropic" value="0.0" />
                <parameter name="base_color" value="0.9" />
                <parameter name="clearcoat" value="0.0" />
                <parameter name="clearcoat_gloss" value="1.0" />
                <parameter name="metallic" value="0.0" />
                <parameter name="roughness" value="0.1" />
                <parameter name="sheen" value="0.0" />
                <parameter name="sheen_tint" value="0.0" />
                <parameter name="specular" value="0.0" />
                <parameter name="specular_tint" value="0.0" />
                <parameter name="subsurface" value="0.0" />
            </bsdf>
            <material name="material1" model="generic_material">
                <parameter name="bsdf" value="bsdf1" />
                <parameter name="bump_amplitude" value="1.0" />
                <parameter name="bump_offset" value="0.5" />
                <parameter name="displacement_method" value="bump" />
                <parameter name="normal_map_up" value="z" />
            </material>
            <object name="sphere" model="mesh_object">
                <parameter name="filename" value="sphere.obj" />
            </object>
            <object_instance name="sphere.sph1.s_inst" object="sphere.sph1.s">
                <assign_material slot="default" side="front" material="material1" />
                <assign_material slot="default" side="back" material="material1" />
            </object_instance>
        </assembly>
        <assembly_instance name="assembly_inst" assembly="assembly">
        </assembly_instance>
    </scene>
    <output>
        <frame name="beauty">
            <parameter name="camera" value="camera" />
            <parameter name="resolution" value="1024 576" />
        </frame>
    </output>
    <configurations>
        <configuration name="final" base="base_final" />
        <configuration name="interactive" base="base_interactive" />
    </configurations>
</project>
