<?xml version="1.0" encoding="UTF-8"?>
<!-- File generated by libappleseed.dylib version 1.7.1-beta (SSE 4.2). -->
<project format_revision="18">
    <scene>
        <camera name="camera1" model="pinhole_camera">
            <parameter name="controller_target" value="0 127 0" />
            <parameter name="near_z" value="-0.001" />
            <parameter name="shutter_close_time" value="1.0" />
            <parameter name="shutter_open_time" value="0.0" />
            <transform time="0">
                <matrix>
                    -0.998787779867886 -0.008598478292868 0.048466864532641 6.187957459868805
                    0.000000000000000 0.984624948685409 0.174681740391651 149.302312909707808
                    -0.049223681156313 0.174469987669236 -0.983431366500031 -125.558595945575405
                    0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000
                </matrix>
            </transform>
        </camera>
        <environment_edf name="environment_edf1" model="constant_hemisphere_environment_edf">
            <parameter name="lower_hemi_radiance" value="0.3" />
            <parameter name="upper_hemi_radiance" value="0.7" />
        </environment_edf>
        <environment_shader name="environment_shader1" model="edf_environment_shader">
            <parameter name="alpha_value" value="1.0" />
            <parameter name="environment_edf" value="environment_edf1" />
        </environment_shader>
        <environment name="environment" model="generic_environment">
            <parameter name="environment_edf" value="environment_edf1" />
        </environment>
        <assembly name="assembly">
            <color name="color1">
                <parameter name="color_space" value="srgb" />
                <parameter name="multiplier" value="1.0" />
                <parameter name="wavelength_range" value="400.0 700.0" />
                <values>
                    0.160784 0.670588 0.545098
                </values>
                <alpha>
                    1.000000
                </alpha>
            </color>
            <bsdf name="bsdf1" model="plastic_brdf">
                <parameter name="diffuse_reflectance" value="1" />
                <parameter name="diffuse_reflectance_multiplier" value="0.956" />
                <parameter name="highlight_falloff" value="0.4" />
                <parameter name="internal_scattering" value="1.0" />
                <parameter name="ior" value="1.5" />
                <parameter name="mdf" value="ggx" />
                <parameter name="roughness" value="0.15" />
                <parameter name="specular_reflectance" value="1.0" />
                <parameter name="specular_reflectance_multiplier" value="1.0" />
            </bsdf>
            <surface_shader name="surface_shader1" model="physical_surface_shader">
                <parameter name="alpha_multiplier" value="1.0" />
                <parameter name="color_multiplier" value="1.0" />
                <parameter name="lighting_samples" value="1" />
            </surface_shader>
            <material name="material1" model="generic_material">
                <parameter name="bsdf" value="bsdf1" />
                <parameter name="bump_amplitude" value="1.0" />
                <parameter name="bump_offset" value="2.0" />
                <parameter name="displacement_method" value="bump" />
                <parameter name="normal_map_up" value="z" />
                <parameter name="shade_alpha_cutouts" value="false" />
                <parameter name="surface_shader" value="surface_shader1" />
            </material>
            <object name="sphere" model="mesh_object">
                <parameter name="filename" value="/Users/RPS/Documents/BRL-CAD/cadTutorials/sphere.obj" />
            </object>
            <object_instance name="sphere.sph_inst" object="sphere.sph">
                <assign_material slot="default" side="front" material="material1" />
            </object_instance>
        </assembly>
        <assembly_instance name="assembly_inst" assembly="assembly">
        </assembly_instance>
    </scene>
    <output>
        <frame name="beauty">
            <parameter name="camera" value="camera1" />
            <parameter name="clamping" value="false" />
            <parameter name="color_space" value="linear_rgb" />
            <parameter name="filter" value="blackman-harris" />
            <parameter name="filter_size" value="1.5" />
            <parameter name="gamma_correction" value="1.0" />
            <parameter name="pixel_format" value="half" />
            <parameter name="premultiplied_alpha" value="true" />
            <parameter name="resolution" value="576 576" />
        </frame>
    </output>
    <configurations>
        <configuration name="final" base="base_final">
            <parameter name="lighting_engine" value="pt" />
            <parameter name="pixel_renderer" value="uniform" />
            <parameter name="shading_result_framebuffer" value="permanent" />
            <parameters name="adaptive_pixel_renderer">
                <parameter name="enable_diagnostics" value="false" />
                <parameter name="max_samples" value="256" />
                <parameter name="min_samples" value="16" />
                <parameter name="quality" value="2.000000" />
            </parameters>
            <parameters name="generic_frame_renderer">
                <parameter name="passes" value="3" />
            </parameters>
            <parameters name="pt">
                <parameter name="dl_light_samples" value="1.000000" />
                <parameter name="dl_low_light_threshold" value="0.000000" />
                <parameter name="enable_caustics" value="false" />
                <parameter name="enable_dl" value="true" />
                <parameter name="enable_ibl" value="true" />
                <parameter name="ibl_env_samples" value="1.000000" />
                <parameter name="max_bounces" value="-1" />
                <parameter name="max_diffuse_bounces" value="-1" />
                <parameter name="max_glossy_bounces" value="-1" />
                <parameter name="max_specular_bounces" value="-1" />
                <parameter name="next_event_estimation" value="true" />
                <parameter name="rr_min_path_length" value="6" />
            </parameters>
            <parameters name="sppm">
                <parameter name="alpha" value="0.700000" />
                <parameter name="dl_mode" value="rt" />
                <parameter name="enable_caustics" value="true" />
                <parameter name="enable_ibl" value="true" />
                <parameter name="env_photons_per_pass" value="1000000" />
                <parameter name="initial_radius" value="0.100000" />
                <parameter name="light_photons_per_pass" value="1000000" />
                <parameter name="max_photons_per_estimate" value="100" />
                <parameter name="path_tracing_max_bounces" value="-1" />
                <parameter name="path_tracing_rr_min_path_length" value="6" />
                <parameter name="photon_tracing_max_bounces" value="-1" />
                <parameter name="photon_tracing_rr_min_path_length" value="6" />
                <parameter name="photon_type" value="poly" />
            </parameters>
            <parameters name="uniform_pixel_renderer">
                <parameter name="decorrelate_pixels" value="true" />
                <parameter name="force_antialiasing" value="false" />
                <parameter name="samples" value="64" />
            </parameters>
        </configuration>
        <configuration name="interactive" base="base_interactive" />
    </configurations>
</project>
