Verify and validate UV mapping for extrude objectsBRL-CAD
Status: ClosedTime to complete: 100 hrs Mentors: Isaac Kamga, Jacob BTags: verify, c, code, validate, c++

This is a follow-on to https://www.google-melange.com/gci/task/view/google/gci2014/6109916221669376

Verify and validate that UV mapping is implemented correctly and/or reasonably well enough. You'll do this by demonstrating that UV mapping is working (by texture mapping or checker shader or a variety of other ways), rendering an image.

Submit an image that demonstrates UV mapping is working along with a patch file of any changes to the source code that were necessary.

References:
  • http://brlcad.org/w/images/9/9a/Principles_of_Effective_Modeling.pdf -- has examples of how to do mapping
Modify:
  • src/librt/primitives/extrude/*
  • src/librt/primitives/sketch/*
Uploaded Work
File name/URLFile sizeDate submitted
rt-extrude-uv-mapping.txt1.5 KBJanuary 19 2015 14:00 UTC
Comments
Andromeda Galaxyon January 18 2015 16:50 UTCTask Claimed

I would like to work on this task.

Daniel_R on January 18 2015 16:51 UTCTask Assigned

This task has been assigned to Andromeda Galaxy. You have 24 hours to complete this task, good luck!

Sean on January 19 2015 14:00 UTC3 hours

Just three hours remaining ...


Looks like you're were just a hair shy of outpacing Ignacio. :)


 

Andromeda Galaxyon January 19 2015 14:00 UTCReady for review

The work on this task is ready to be reviewed.

Andromeda Galaxyon January 19 2015 14:16 UTC

After asking on IRC and waiting for some time, I decided that I couldn't come up with a new algorithm that worked, and so decided to submit my analysis of the current problem as per my conversation with d_rossberg on irc.

Sean on January 19 2015 14:18 UTCTask Closed

Congratulations, this task has been completed successfully.