Menu
Logged-In As
ACCOUNTNot Logged In
Verify and validate UV mapping for extrude objectsBRL-CAD
Status: ClosedTime to complete:
100 hrs
Mentors: Isaac Kamga, Jacob B
This is a follow-on to https://www.google-melange.com/gci/task/view/google/gci2014/6109916221669376
Verify and validate that UV mapping is implemented correctly and/or reasonably well enough. You'll do this by demonstrating that UV mapping is working (by texture mapping or checker shader or a variety of other ways), rendering an image.
Submit an image that demonstrates UV mapping is working along with a patch file of any changes to the source code that were necessary.
References:- http://brlcad.org/w/images/9/9a/Principles_of_Effective_Modeling.pdf -- has examples of how to do mapping
- src/librt/primitives/extrude/*
- src/librt/primitives/sketch/*
Uploaded Work
File name/URL | File size | Date submitted | |
---|---|---|---|
rt-extrude-uv-mapping.txt | 1.5 KB | January 19 2015 14:00 UTC |
I would like to work on this task.
This task has been assigned to Andromeda Galaxy. You have 24 hours to complete this task, good luck!
Just three hours remaining ...
Looks like you're were just a hair shy of outpacing Ignacio. :)
The work on this task is ready to be reviewed.
After asking on IRC and waiting for some time, I decided that I couldn't come up with a new algorithm that worked, and so decided to submit my analysis of the current problem as per my conversation with d_rossberg on irc.
Congratulations, this task has been completed successfully.