Articles
Using the Build Pattern Tool
Using the build_region Command
Using the Extruded Bitmap Primitive
Setting Up a .mgedrc File
Interactive Raytracing: The nirt Command
Object Editing - the oed Command
Using the Pipe Primitive
Using the Projection Shader
Vehicle Tire and Wheel Creation
The Overlap Tool
Books
BRL-CAD Tutorial Series: Volume I - An Overview of BRL-CAD
BRL-CAD Tutorial Series: Volume II - Introduction to MGED
BRL-CAD Tutorial Series: Volume III - Principles of Effective Modeling
Lessons
1. Creating Primitive Shapes
2. Learning Viewing Options
3. Using the Insert Command
4. Assigning Material Properties
5. Learning Boolean Expressions
6. Creating a Goblet
7. Assigning Material Properties to a Goblet
8. Assigning Material Properties to a Goblet Part 2
9. Creating a Globe in a Display Box
10. Creating a Mug
11. Refining a Mug Model
12. Creating a Mug Model using the MGED Interface
13. Placing Shapes in 3-D Space
14. Placing Shapes in 3-D Space Part 2
15. Creating a Toy Truck
16. Learning Modeling Techniques and Structures