Header files
Shooting Rays
Ray-Tracing User Interface Framework (RTUIF)
Geometry Forms
Creating Geometry
Reading Geometry
Modifying Geometry
The Big Six
Table 1.
Header | Library |
---|---|
bu.h | libbu |
bn.h | libbn |
raytrace.h | librt |
rtgeom.h | librt / libwdb |
wdb.h | libwdb |
vmath.h | (data types) |
Opens a database
Retrieves geometry
Prepares geometry for raytrace
Performs raytrace
See source tree: rt/rtexample.c
#include "conf.h" /* compilation macros */ #include <stdio.h> #include <math.h> #include "machine.h" /* machine specific definitions */ #include "vmath.h" /* vector math macros */ #include "raytrace.h" /* librt interface definitions */
The conf.h and machine.h are ubiquitous in almost all BRLCAD apps
The raytrace.h is present for geometry programs
Includes some additional headers
Contains most ray-tracing data structure definitions
static struct rt_i *rtip; /* librt Instance structure */ /* rt_dirbuild() performs many functions for us */ rtip = rt_dirbuild(argv[1], buf, sizeof(buf)); if (rtip == RTI_NULL) { fprintf(stderr,"rtexample: rt_dirbuild failure\n"); exit(2); }
Opens database file
Builds a directory of objects in the database
Allows us to retrieve individual objects
if (rt_gettree(rtip, argv[2]) < 0) fprintf(stderr,"rt_gettree(%s) FAILED\n", argv[2]);
Retrieves tree top specified by argv[2] into a working set used by librt
rt_prep_parallel(rtip, 1);
Pre-computes useful terms for each primitive,
e.g.,triangle normals, function roots, trig terms.
Builds space partition tree to accelerate ray-trace
struct application ap; ap.a_rt_i = rtip; VSET(ap.a_ray.r_pt, 0, 0, 10000); VSET(ap.a_ray.r_dir, 0, 0, -1); ap.a_hit = hit; /* where to go on a hit */ ap.a_miss = miss; /* where to go on a miss */ (void)rt_shootray(&); /* do it */
The application struct contains information about the ray that is to be computed and what should be done with the results.
Excerpts of application struct from raytrace.h:
struct application { struct xray a_ray; /* Actual ray to be shot */ int (*a_hit)(struct application *, struct partition *, struct seg *); int (*a_miss) (struct application *); int a_onehit; /* flag to stop on first hit */ struct rt_i *a_rt_i; /* this librt instance * /* ... */ };/
int miss(register struct application *ap) { bu_log("missed\n"); return (0); /* Value returned by rt_shootray() */ }
Called when ray does not hit any geometry.
int hit(register struct application *ap, /* see raytrace.h */ struct partition *PartHeadp) /* see raytrace.h */ { register struct partition *pp; register struct hit *hitp; point_t pt; for (pp = PartHeadp->pt_forw; pp != PartHeadp; pp = pp->pt_forw ) { hitp = pp->pt_inhit; VJOIN1( pt, ap->a_ray.r_pt, hitp->hit_dist, ap->a_ray.r_dir); VPRINT(Hit Point, pt); } return 1; /* value returned by rt_shootray(); }
int hit(register struct application *ap, struct partition *PartHeadp) { register struct partition *pp; register struct hit *hitp; point_t pt; /* ... */ }
Partition Structure contains information about intervals of the ray which pass through geometry
Hit structure contains information about an individual boundary/ray intersection
struct partition { long pt_magic; /* sanity check */ struct partition *pt_forw; /* forwards link */ struct partition *pt_back; /* backwards link */ struct seg *pt_inseg; /* IN seg ptr (gives stp) */ struct hit *pt_inhit; /* IN hit pointer */ struct seg *pt_outseg; /* OUT seg pointer */ struct hit *pt_outhit; /* OUT hit ptr */ struct region *pt_regionp; /* ptr to containing region */ char pt_inflip; /* flip inhit->hit_normal */ char pt_outflip; /* flip outhit->hit_normal */ struct region **pt_overlap_reg; /* NULL-terminated array of * overlapping regions. * NULL if no overlap. */ struct bu_ptbl pt_seglist; /* all segs in this partition */ };
From h/raytrace.h
.
struct hit { long hit_magic; fastf_t hit_dist; /* dist from r_pt to hit_point */ point_t hit_point; /* Intersection point */ vect_t hit_normal; /* Surface Normal at hit_point */ vect_t hit_vpriv; /* PRIVATE vector for xxx_*() */ void *hit_private; /* PRIVATE handle for xxx_shot() */ int hit_surfno; /* solid-specific surface indicator */ struct xray *hit_rayp; /* pointer to defining ray */ };
From raytrace.h
.
Holds information about a single ray/surface intersection.
(Note: Only
hit_dist
is filled in by
librt
.
int hit(register struct application *ap, /* see raytrace.h */ struct partition *PartHeadp) /* see raytrace.h */ { register struct partition *pp; register struct hit *hitp; point_t pt; for (pp = PartHeadp->pt_forw; pp != PartHeadp; pp = pp->pt_forw ) { hitp = pp->pt_inhit; VJOIN1(pt, ap->a_ray.r_pt, hitp->hit_dist, ap->a_ray.r_dir); VPRINT(Hit Point, pt); } return 1; /* value returned by rt_shootray(); }
Makes shooting grids of rays easy.
Uses the same command line interface as rt.
Foundation for: rt, rtweight, rthide, and other raytracing based applications.
Simplest example shown in rt/viewdummy.c in source tree
int view_init(struct application *ap, char *file, char *obj, int minus_o);
Called by main() at the start of a run. Returns 1 if framebuffer should be opened, else 0.
void view_setup(struct rt_i *rtip);
Called by do_prep(), just before rt_prep() is called, in do.c. This allows the lighting model to get set up for this frame, e.g., generate lights, associate materials routines, etc.
void view_2init(struct application *ap);
Called at the beginning of a frame. Called by do_frame() just before raytracing starts.
int rayhit(struct application *ap, struct partition *PartHeadp);
Called via a_hit linkage from rt_shootray() when ray hits.
int raymiss(struct application *ap);
Called via a_miss linkage from rt_shootray() when ray misses.
void view_pixel(struct application *ap);
Called by worker() after the end of processing for each pixel.
void view_end(struct application *ap);
Called in do_frame() at the end of a frame, just after raytracing completes.
BRL-CAD geometry has 3 forms:
External (Disk/DB)
Space efficient
Network integers (Big-Endian)
IEEE double-precision floating point (Big-Endian)
Internal (Editing)
Convenient parameter editing
Host float/int representation
Prepped (Raytrace)
Fast ray/primitive intersections
Space Efficient
Machine independent
Only in new database format
Database access is separate from object retrieval.
Database layer returns named objects.
Does not understand content.
Primitive objects get Bag-o-Bytes to turn into in-memory representation.
Have no knowledge of data origins
Convenient editing form
Host format floating point and integers
Must be exported to be written to disk
Primitive shape data structures defined in h/rtgeom.h
Combination (and hence region) structure defined in raytrace.h
The form that is actually raytraced
Created from internal form by rt_prep() call
May not include internal form
Saves memory
May include additional fields
Pre-computed values, additional data
Necessary headers
#include "conf.h" #include <stdio.h> #include "machine.h" #include "vmath.h" #include "raytrace.h" #include "rtgeom.h" #include "wdb.h"
struct rt_wdb *wdbp; struct db_i *dbip = DBI_NULL; /* open first, to avoid clobbering existing databases */ if ((dbip = db_open(argv[1], "r+w")) != DBI_NULL) { /* build a wdbp structure for convenient read/write */ wdbp = wdb_dbopen(dbip, RT_WDB_TYPE_DB_DISK); if (db_dirbuild(dbip) < 0 ) { /* create directory database contents */ bu_log("Error building directory for %s\n", argv[1]); exit(-1); } } else { /* it doesn't exist, so we create one */ bu_log("doing wdb_fopen()\n"); wdbp = wdb_fopen(argv[1]); /* force create */ }
Note: All db units are in mm
Set mk_conv2mm global for other units
point_t lo, hi; /* ... */ /* add an axis-aligned ARB8 */ VSETALL(lo, 0.0); VSETALL(hi, 2.0); if (mk_rpp(wdbp, "mybox", lo, hi)) /* see libwdb for APIs */ return -1; /* add a sphere (really ellipse special case) */ if (mk_sph(wdbp, "myball", hi, 0.5)) /* see libwdb for APIs */ return -1;
To retrieve geometry, we have to get an internal representation.
struct rt_db_internal ip; /* ... */ RT_INIT_DB_INTERNAL(&ip); cond = rt_db_lookup_internal(wdbp->dbip, "mybox", &dp, &ip, LOOKUP_QUIET, &rt_uniresource); if (!cond) { bu_log("couldn't find %s\n", "mybox"); exit(0); } if (ip.idb_major_type == DB5_MAJORTYPE_BRLCAD /* see db5.h */ && ip.idb_minor_type == ID_ARB8 /* see raytrace.h */) { struct rt_arb_internal *arb; /* see rtgeom.h */ arb = (struct rt_arb_internal *)ip.idb_ptr; RT_ARB_CK_MAGIC(arb); VPRINT("First Point", arb->pt[0]); /* ... */ }
Retrieved geometry has a specific set of defined operations and methods available.
See h/raytrace.h
for a
description of struct rt_functab
.
Primitives should implement every method, but some do not. See librt/table.c for specifics.
Database I/O layer converts from internal to external format.
wdb_export(wdbp, "mybox", arb, ID_ARB8, mk_conv2mm);
Regions/combinations used to store boolean trees.
Both are same type of database record
old GIFT form detailed here
Simple boolean tree that contains
Names of objects
Boolean operations.
Matrix transformations
Database record contains no actual geometry.
Example code taken from
libwdb/wdb_example.c
Build the list of elements first:
struct wmember wm_hd; /* defined in wdb.h */ BU_LIST_INIT(&wm_hd.l); /* see h/wdb.h or libwdb/reg.c for API conv or proc-db * for examples */ (void)mk_addmember("mybox", &wm_hd.l, NULL, WMOP_UNION); /* If we wanted a transformation matrix for this element, we could * have passed the matrix in to mk_addmember as an argument or we * could add the following code: */ memcpy(wm_hd->wm_mat, trans_matrix, sizeof(mat_t)); /* Remember that values in the database are stored in millimeters, * so the values in the matrix must take this into account. */ (void)mk_addmember("myball", & wm_hd.l, NULL, WMOP_SUBTRACT);
Constructing the actual combination record
Note: use mk_lcomb/mk_comb for initial creation only!
caveat: can use to update boolean tree under special conditions
int is_region = 1; VSET(rgb, 64, 180, 96); /* a nice green */ /* mk_lcomb is a macro using mk_comb. * See libwdb/mk_comb() for full form */ mk_lcomb(wdbp, "box_n_ball.r", /* Name of the db element created */ &wm_hd, /* list of elements and boolean operations */ is_region, /* Flag: This is a region */ "plastic", /* optical shader */ "di=.8 sp=.2", /* shader parameters */ rgb, /* item color */ 0); /* inherit (override) flag */
Simple retrieval only gets:
List of elements
Boolean operations
Matrix transformations.
struct rt_comb_internal *comb; /* see raytrace.h */ /* ... */ rt_db_lookup_internal(wdbp->dbip, "box_n_ball.r", &dp, &ip, LOOKUP_QUIET, &rt_uniresource); if (ip.idb_major_type != DB5_MAJORTYPE_BRLCAD /* see db5.h */ || ip.idb_minor_type != ID_COMBINATION /* see raytrace.h */ ) { bu_bomb("gack\n"); } comb = (struct rt_comb_internal *)ip.idb_ptr; RT_CK_COMB(comb);
Modify the boolean tree
Write back out to db
/* Modify the combination we retrieved */ BU_GET(a, union tree); RT_TREE_INIT(a); BU_GET(b, union tree); RT_TREE_INIT(b); a->tr_l.tl_name = bu_strdup("newball"); a->tr_l.tl_op = OP_DB_LEAF; a->tr_l.tl_mat = (matp_t)NULL; a->tr_l.magic = RT_TREE_MAGIC; b->tr_b.magic = RT_TREE_MAGIC; b->tr_b.tb_left = comb->tree; b->tr_b.tb_right = a; b->tr_b.tb_op = OP_UNION; comb->tree = b; wdb_export(wdbp, "box_n_ball.r", comb, ID_COMBINATION, 1.0);
Need to prep the tree to obtain geometry
First, create rt instance struct rt_i object
struct rt_i *rtip; /* see raytrace.h */ /* if we've been doing db I/O */ rtip = rt_new_rti(wdbp->dbip); /* if not already doing db I/O */ rtip=rt_dirbuild(filename, idbuf, sizeof(idbuf));
Now to retrieve a treetop and prep:
rt_gettree(rtip, "box_n_ball.r"); rt_prep(rtip); /* now rtip has valid information */
This could have been any level in the tree, not just a region.
rtip has list of regions
Access as a linked list
Example: getting bounding box of regions
struct region *rp; /* see raytrace.h */ for (BU_LIST_FOR(rp, region, &rtip->HeadRegion)) { point_t tree_min, tree_max; VSETALL(tree_max, MAX_FASTF); VREVERSE(tree_min, tree_max); if (rt_bound_tree(rp->reg_treetop, tree_min, tree_max)) { bu_bomb("choke\n"); } VPRINT("tree_min", tree_min); /* VPRINT is a macro from vmath.h */ VPRINT("tree_max", tree_max); }
Changes that only last for 1 application run
Changes do not reside in on-disk database
Involves special inmem database
Contains only modifications
Akin to union filesystem of Unix
Directory structure tracks whether current version of object is on disk or in inmem database
Object retrieval gets most current version
Writes to inmem arranged though special wdb_dbopen() call
small difference in wdb_dbopen call
all writes to this rt_wdb will go to memory database only
struct rt_wdb *wdb_memp; struct db_i *dbip = DBI_NULL; if ((dbip = db_open(argv[1], "r+w")) != DBI_NULL) { /* The "INMEM" specifies that changes are to be made * ONLY in memory. Reads still come from disk for non-mem obj */ wdb_memp = wdb_dbopen(dbip, RT_WDB_TYPE_DB_INMEM); if( db_dirbuild( dbip ) < 0 ) { /* create database content directory */ bu_log( "Error building directory for %s\n", argv[1] ); exit(-1); } }