Assigns shader parameters to the specified combination. The shader_name indicates which shader should be assigned. If shader_args are supplied, they will be assigned to parameters of the indicated shader. This performs a similar function as the mater command.
The example shows the use of the shader command to assign shader parameters to a specified combination.
Example 1. Assign shader parameters to a specified combination.
mged>
shader group1 checker "{a 0,255,0 b 0,0,255}"
Assigns the checkerboard shader to group1 using green and blue colors for the squares.
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