edmater — Places the user in an editor ready to edit a file filled with shader arguments for the combinations listed on the command line.
Places the user in an editor ready to edit a file filled with shader arguments for the combinations listed on the command line. The arguments placed in the file for editing are the shader name and its own arguments, RGB color,RGB_valid flag, and the inheritance flag. The editor used is whatever the user has set in the environment variable EDITOR. If EDITOR is not set, then /bin/ed is used.
The example shows the use of the edmater command to edit shader parameters for two combinations.
Example 1. Editing shader parameters for two combinations.
mged>
edmater comb1 comb2
The shader parameters can now be edited for comb1 and comb2.
Reports of bugs or problems should be submitted via electronic
mail to <devs@brlcad.org>