e_command — Adds the objects in the argument list to the display list so that they will appear on the MGED display. This is a synonym for the draw command.
e
[-A attribute name/value pairs
] [-s] [-A -oattribute name/value pairs
] [-C#/#/#] [-m1
] {objects
}
Adds the objects in the argument list to the display list so that they will appear on the MGED display. This is a synonym for the draw command; see that entry for a full list of options. The -C option provides the user a way to specify a color that overrides all other color specifications including combination colors and region-id-based colors. The -A and -o options allow the user to select objects by attribute. The -s specifies that subtracted and intersected objects should be drawn with solid lines rather than dot-dash lines. The -m1 option will display BOTs shaded if the display manager is OpenGL and the zbuffer and lighting is enabled. To enable these settings, from the MGED GUI, choose "Modes/Display Manager/OpenGL", "Misc/Z-buffer" and "Misc/Lighting". If the zbuffer and lighting is already enabled, toggle them off then back on to ensure they are enabled.
The following examples show the use of the e command to draw particular objects, to specify color, to draw with shape lines rather than dot-dash lines, and to limit the objects to be drawn to those having specific attribute names and value pairs.
Example 1. Draw specific objects in the MGED display.
mged>
e object1 object2
Draws object1 and object2 in the MGED display.
Example 2. Limit the objects to be drawn to those having specific attribute names and value pairs.
mged>
e -A -o Comment {First comment} Comment {Second comment}
Draws objects that have a "Comment" attribute with a value of either "First comment" or "Second comment."
Reports of bugs or problems should be submitted via electronic
mail to <devs@brlcad.org>