Here is a list of all struct and union fields with links to the structures/unions they belong to:
- l -
- l : bezier_2d_list, bu_bitv, bu_ptbl, bv_scene_obj, bv_vlist, display_list, edge_g_cnurb, edge_g_lseg, edgeuse, face, face_g_snurb, faceuse, hitmiss, light_specific, loopuse, nmg_hitmiss, nmg_radial, nmg_seg, nmgregion, partition_list, pc_constrnt, pc_param, pnt, pnt_color, pnt_color_normal, pnt_color_scale, pnt_color_scale_normal, pnt_normal, pnt_scale, pnt_scale_normal, region, region_pair, rt_bot_list, rt_htbl, rt_wdb, seg, shell, soltab, tclcad_obj, vd_curve, vertexuse, wdb_metaball_pnt, wdb_pipe_pnt, wmember, xrays
- l1 : nmg_inter_struct
- l2 : edgeuse, nmg_inter_struct, soltab
- l_p : loopuse
- la_p : loop
- label : bv_label, txt_seg
- label_color : bv_axes
- label_flag : bv_axes
- leaf_func : db_traverse
- left : analyze_raydiff_results
- left_value : diff_avp
- line_color : bv_adc_state
- line_flag : bv_label
- line_style : bv_interactive_rect_state
- line_width : bv_adc_state, bv_axes, bv_data_axes_state, bv_interactive_rect_state
- linearFit : bg_3d_spsr_opts
- list : partition_bundle
- lo : rt_vol_internal
- local_brep : subbrep_island_data
- local_brep_bool_op : subbrep_island_data
- location : rt_joint_internal
- lod_scale : bview_settings
- long_description : db5_attr_ctype
- longopt : bu_opt_desc
- loop : nmg_struct_counts
- loop_a : nmg_struct_counts
- loopuse : nmg_struct_counts
- los : rt_comb_internal
- lp_norm : light_pt
- lp_pt : light_pt
- lseg_p : edgeuse
- lt_aim : light_specific
- lt_angle : light_specific
- lt_color : light_specific
- lt_cosangle : light_specific
- lt_exaim : light_specific
- lt_fraction : light_specific
- lt_infinite : light_specific
- lt_intensity : light_specific
- lt_invisible : light_specific
- lt_name : light_specific
- lt_obscure : light_specific
- lt_parse_pt : light_specific
- lt_pos : light_specific
- lt_pt_count : light_specific
- lt_radius : light_specific
- lt_rp : light_specific
- lt_sample_pts : light_specific
- lt_shadows : light_specific
- lt_target : light_specific
- lt_vec : light_specific
- lt_visible : light_specific
- lu_hd : faceuse, shell
- lu_p : edgeuse, loop, vertexuse
- lumate_p : loopuse