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  • <LI>orot -- Enter object rotate mode (must already be in matrix edit mode). <LI>oscale -- Enter object scale mode (must already be in matrix edit mode).
    3 KB (541 words) - 09:16, 18 August 2008
  • ...ted by the current mode of operation in MGED (e.g., matrix edit, primitive edit, or viewing). ::In matrix edit mode, the object being affected will get twice as big. -- In view mode, the
    845 bytes (132 words) - 22:34, 30 November 2009
  • ...ion and scaling in primitive edit or matrix edit (formerly known as object edit) modes. This command has no effect when used in nonediting modes.
    915 bytes (138 words) - 12:00, 15 November 2009
  • [[Category:MGED|Get edit solid]] [[Category:MGED developer commands|Get edit solid]]
    487 bytes (68 words) - 09:57, 18 November 2009
  • # Invoke the GUI '''Edit-->Primitive Editor''' command to display that dialog. # Repeat the above steps to edit additional objects, or click the '''OK''' or '''Dismiss''' button to close
    4 KB (564 words) - 18:26, 27 May 2013
  • The "edcolor" command puts the user into an editor to edit a file that has been filled with the ident based color lookup table. The en :: Edit the color table.
    792 bytes (125 words) - 07:40, 18 August 2008
  • ...ely control the translation of an object in both primitive edit and matrix edit modes. The keypoint of the edited object or shape is translated to the spec
    772 bytes (103 words) - 16:40, 5 December 2017
  • ...MGED currently provides a minimal sketch editor that is used to create and edit BRL-CAD's sketch primitive. Archer also needs the ability to create and edit sketches. This project would entail examination of the existing sketch edi
    1 KB (169 words) - 13:02, 24 March 2011
  • The "sed" command places MGED directly into the primitive edit mode. The path must uniquely identify a primitive shape. If the shape is on :: Enter primitive edit state for shape1
    908 bytes (141 words) - 01:25, 4 January 2010
  • The "edmater" command places the user in an editor ready to edit a file filled with [[MGED_CMD_shader|shader]] arguments for the combination :: Edit the shader parameters for combinations named comb1 and comb2
    943 bytes (145 words) - 01:28, 4 January 2010
  • ...GED (i.e., "VIEWING," "SOL PICK," "SOL EDIT," "OBJ PICK," "OBJ PATH," "OBJ EDIT," or "VERTPICK"). :: Get the edit state.
    2 KB (265 words) - 16:41, 5 December 2017
  • The "edcodes" command puts the user into an editor to edit a file that has been filled with the ident, air code, material code, LOS, a :: Edit the region codes for all regions below object1 and object2.
    1 KB (166 words) - 01:25, 4 January 2010
  • ...ns all internal menus, for example : "{BUTTON MENU} {REJECT Edit} {ACCEPT Edit} 35,25 Top Right Front 45,45 {Restore View} {Save View} {Ang/Dist Curs} {Re
    1 KB (166 words) - 09:58, 18 November 2009
  • The "oed" command places MGED directly into the matrix edit mode. The path_rhs must be a path to a primitive shape, and path_lhs must b :: Place MGED into matrix edit mode, editing the matrix in group2 that corresponds to region1, using shape
    1 KB (182 words) - 04:51, 10 January 2010
  • ...dit your SSH configuration.''' Specify using that key with Sourceforge. Edit ~/.ssh/config to contain this:
    1 KB (250 words) - 11:22, 3 September 2014
  • 2. Go to the “Edit” button on your Graphics Window/Command Window then click “Combination [[image: ShadersShot2.png | MGED Edit Menu]]
    3 KB (391 words) - 14:33, 12 January 2013
  • ...ed as the "outside_shape." Similarly, if MGED is in [[MGED_Glossary|matrix edit mode]] when the "inside" command is executed, then the current [[MGED_Gloss
    2 KB (269 words) - 01:08, 4 January 2010
  • :: Valid Face of primitive currently in solid edit mode. ...ace of an [[BRL-CAD_Primitives|ARB8]] shape. The user must be in Primitive Edit Mode with an ARB selected for editing. The optional parameters may be omitt
    1 KB (206 words) - 11:52, 15 November 2009
  • ...the ''combination'' tree above it). Note that this only affects primitive edit operations that use the ''p'' command. ::: fire ray for combination edit selection.
    5 KB (692 words) - 08:43, 23 November 2017
  • ;'''form''' : Selecting '''Primitive Editor''' from the GUI '''Edit''' menu displays a form/dialog box you can use to name, set the parameters ...u will generally want to [[Changing the properties of primitive objects|'''edit''']] the resulting object's default location, shape and size.
    2 KB (305 words) - 16:46, 27 May 2013

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