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  • ...play manager library using an API toolkit such as OGRE or Qt that abstract platform-specific implementation detail. ...display managers. Consequentially, our existing display managers are all platform-specific and a burden to maintain.
    3 KB (439 words) - 14:44, 4 March 2015

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  • ...play manager library using an API toolkit such as OGRE or Qt that abstract platform-specific implementation detail. ...display managers. Consequentially, our existing display managers are all platform-specific and a burden to maintain.
    3 KB (439 words) - 14:44, 4 March 2015
  • ==New Cross-Platform 3D Display Manager== ...form_3D_Display_Manager Summary]: Creating a new cross-platform 3D display manager using Qt.
    4 KB (570 words) - 22:59, 27 April 2015
  • == Cross-platform 3D Display Manager == * Summary: Developing a cross platform 3D Display Manager for BRL-CAD
    4 KB (572 words) - 09:15, 23 May 2012
  • ...ility in late 2014. Vlad's GSoC project involves implementing a Qt display manager, which is also a critical piece of that puzzle. === Why do BRL-CAD display wireframes, and not the shaded geometry like games or blender or any other
    4 KB (575 words) - 16:14, 30 June 2014
  • ...Qt framebuffer and embedding a framebuffer window in the actual Qt display manager.
    6 KB (771 words) - 23:34, 4 May 2016
  • ...'' for visualizing 3D geometry in a window. We want one that uses a cross-platform toolkit such as Qt + OGRE. ...ross-Platform 2D Framebuffer]]:''' BRL-CAD uses '''''framebuffers''''' to display 2D imagery. The merits of having a single interface for most platforms is
    37 KB (5,585 words) - 00:00, 30 March 2020