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The "rotobj" command rotates the currently edited object by z angle degrees about the z direction, y angle about the y direction, and x angle degrees about the x direction in that order. If an -i option is included, then the rotations are treated as increments to the previous rotations. MGED must be in the matrix edit mode for this command to be useful. The p command provides a similar capability for primitive editing.
Page Generated by David Loman on: 10/11/2007 at: 2:04:45 PM