The "edmater" command places the user in an editor ready to edit a file filled with shader arguments for the combinations listed on the command line. The arguments placed in the file for editing are the shader name and its own arguments, RGB color, RGB_valid flag, and the inheritance flag. The editor used is whatever the user has set in the environment variable EDITOR. If EDITOR is not set, then /bin/ed is used.
Page Generated by David Loman on: 10/11/2007 at: 12:39:14 PM