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*Accelerating primitives by porting the ray-primitive intersection (shot) code from C to OpenCL and provide the glue code which packs and unpacks that primitive from the C side to the OpenCL side. | *Accelerating primitives by porting the ray-primitive intersection (shot) code from C to OpenCL and provide the glue code which packs and unpacks that primitive from the C side to the OpenCL side. | ||
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*Developing BREP support involves serializing the ‘ON_BREP *’ of the primitives and passing it to the GPU and then porting the generic ray-BREP intersection code. | *Developing BREP support involves serializing the ‘ON_BREP *’ of the primitives and passing it to the GPU and then porting the generic ray-BREP intersection code. | ||