Editing User:AnkushKhandelwal/OpenGLRendering
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− | + | '''OpenGL Framework''' | |
− | ''' | + | Brief Description: The Objective of the project is to Re-factor and re-write the existing code of OpenSCAD preferably by implementing or using an existing rendering/scenegraph framework for cleaner rendering code. This code can be imported to softwares like GLES2 which opens up more possibilities like WebGL and native support for ARM Linux platforms that usually only provide GLES2 implementation. |
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− | Brief Description: The Objective of the project is to Re-factor and re-write the existing code of OpenSCAD preferably by implementing or using an existing rendering/scenegraph framework for cleaner rendering code. This | ||
==Personal Information== | ==Personal Information== | ||
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*'''IRC username''': ank_95 | *'''IRC username''': ank_95 | ||
*'''Contact Number''': +918886330979 | *'''Contact Number''': +918886330979 | ||
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==Background Information== | ==Background Information== | ||
− | * Pursuing Computer Science from IIIT Hyderabad, Andhra Pradesh, India. Currently in 2nd year | + | * Pursuing Computer Science from IIIT Hyderabad, Hyderabad, Andhra Pradesh, India. Currently in 2nd year. |
− | + | * Worked in c, c++ and OpenGL 2/3. | |
− | * Worked in c, c++ and OpenGL | ||
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* Interested in Graphics and front-end development. | * Interested in Graphics and front-end development. | ||
* I am a Linux user and want to step in the Open Source World. | * I am a Linux user and want to step in the Open Source World. | ||
− | * I am familiar with git. | + | * I am familiar with git. Commit my work on git using github account(github.com/ankush1995). |
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==Project Information== | ==Project Information== | ||
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https://github.com/openscad/openscad/wiki/Information-About-Other-Frameworks. | https://github.com/openscad/openscad/wiki/Information-About-Other-Frameworks. | ||
+ | '''Creating or Selecting Scenegraph/Rendering Library''' | ||
− | '''Spliting the OpenGL code in Different classes | + | The Goal of this library would be to provide rendering data structure to abstract buffer objects and also to manage Qt event mappings to camera. This Library will help to refactor internal OpenSCAD code instead of the current rendering used in OpenSCAD. The Rendering using the Library will be more simple and clean, it will be helpful for calling CGAL objects, Polyset objects and helper objects like axis display. |
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+ | '''Spliting the OpenGL code in Different classes''' | ||
We need to split out the openGL code from the polyset classes and all other classes and make a different class or data structure and it is used directly. In All it should be a seperate component which takes objects (for example , polyset) and renders it, in an effort to isolate the rendering from the rest of the software. The code of OpenSCAD is in openGL 2 and 1.1 + extentions and also we have users on openGL 2 and openGL 1.1 + extentions , so abstracting away OpenGL extensions and version differences is important. | We need to split out the openGL code from the polyset classes and all other classes and make a different class or data structure and it is used directly. In All it should be a seperate component which takes objects (for example , polyset) and renders it, in an effort to isolate the rendering from the rest of the software. The code of OpenSCAD is in openGL 2 and 1.1 + extentions and also we have users on openGL 2 and openGL 1.1 + extentions , so abstracting away OpenGL extensions and version differences is important. | ||
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A patch has been submitted in which the OpenGL code is in one file and other renderin code is in another : https://github.com/openscad/openscad/pull/1249 | A patch has been submitted in which the OpenGL code is in one file and other renderin code is in another : https://github.com/openscad/openscad/pull/1249 | ||
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'''Off-Screen Rendering''' | '''Off-Screen Rendering''' | ||
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This is another feature which is very important. There should be GUI-less off-screen rendering which means without the window we can do rendering and it should work on desktop as well as on headless VMs. The only requirement is that it works on all desktop OS’es and headless Linux, but better headless support is a priority. | This is another feature which is very important. There should be GUI-less off-screen rendering which means without the window we can do rendering and it should work on desktop as well as on headless VMs. The only requirement is that it works on all desktop OS’es and headless Linux, but better headless support is a priority. | ||
− | ''' View- | + | ''' View-modal''' |
The next step could be to create a “view model” for storing OpenGL-centric data structures for efficient rendering. The main purpose of making view model is for rendering views, so we can use this to store all the OpenGL related component so that we have better rendering. | The next step could be to create a “view model” for storing OpenGL-centric data structures for efficient rendering. The main purpose of making view model is for rendering views, so we can use this to store all the OpenGL related component so that we have better rendering. | ||
Another important task would be to convert the polyset into a better data structure for rendering, and use that data structure from the OpenGL code so that the opengl code isn’t referencing PolySet at all that would make it easier to create a separation between the Model and the View. | Another important task would be to convert the polyset into a better data structure for rendering, and use that data structure from the OpenGL code so that the opengl code isn’t referencing PolySet at all that would make it easier to create a separation between the Model and the View. | ||
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==Communication== | ==Communication== | ||
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===Time Availability=== | ===Time Availability=== | ||
− | I will be available | + | I will be available 60 to 72 hours / week, can spend more according to the work requirement. |
===Email/Mailing List=== | ===Email/Mailing List=== | ||
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==Why OpenGL Rendering Project?== | ==Why OpenGL Rendering Project?== | ||
− | After I decided to work under this community, I explored various projects and this projects fascinated me and I thought that I am able to this project as I like | + | After I decided to work under this community, I explored various projects and this projects fascinated me and I thought that I am able to this project as I like OpenGL a lot and understands it better. I am pretty sure that I will able to do this project and if I do not know something I will learn it and apply in the project. I have looked through the code, various classes and libraries and understood it. After the completion, we can import the code and use it in other software like WebGL etc. |
==Why Me?== | ==Why Me?== | ||
− | I am very interested in programming and very enthusiastic about contributing in open source community | + | I am very interested in programming and very enthusiastic about contributing in open source community. Graphics is the one particular field that interests me a lot, I have a passion toward graphics and if I am given with the opportunity , even after the submission of project I would love to contribute in more projects for the community. I have already started working on this project and also in touch with project mentors. Also I can come up with new ideas and love to solve some real world problems. |
I will apply my full potential in doing the project, submitting every patch before deadline.I like OpenGL and like to use software for rendering 2d and 3d model designing so I know what are the things that user wants while using them. | I will apply my full potential in doing the project, submitting every patch before deadline.I like OpenGL and like to use software for rendering 2d and 3d model designing so I know what are the things that user wants while using them. | ||
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