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##Reduce Bullet timestep, so objects are moved in smaller increments in each step.
 
##Reduce Bullet timestep, so objects are moved in smaller increments in each step.
 
##Increase boundary of object by a tolerance factor, so that contact pairs are produced before objects actually interpenetrate. This may be non-trivial for arbitrary objects
 
##Increase boundary of object by a tolerance factor, so that contact pairs are produced before objects actually interpenetrate. This may be non-trivial for arbitrary objects
##Another way could be to step back the simulation by one step if there is too much penetration, this would be possible as the state of each object is stored after every iteration.
 
  
 
*Nov 5th
 
*Nov 5th

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