Editing Tutorial/Newbie

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Modeling
 
Modeling
  
Now you can start modeling!   First, you need to search for mged in your computer’s finder or on the start menu and open the program.  Once you have opened up MGED you see that there is a terminal with a white background and a graphical window with a black background.
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Now you can start modeling! First, you need to search for mged in your computer’s finder or on the start menu and open the program.  Once you have opened up MGED you see that there is a terminal with a white background and a graphical window with a black background.
  
 
[[File:Editor Windows.png|600px]]
 
[[File:Editor Windows.png|600px]]
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[[File:FileNew.PNG|600px]]
 
[[File:FileNew.PNG|600px]]
  
and type in the file name and select the file will be saved, then click save. After that, you will be prompted if you want to make the database, click yes and now you can start modeling!  The first shape that I made was a sphere, but there are many other types of primitive shapes http://brlcad.org/gallery/diagrams/primitives.  Type in the console (make sphere1 sph) and then if you look in the graphical window you will see a very crude sphere.
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and type in the file name and select the file will be saved, then click save. After that, you will be prompted if you want to make the database, click yes and now you can start modeling!  The first shape that I made was a sphere, but there are many other types of primitive shapes.
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[[File:Shapes.PNG|600px]]
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Type in the console: make sphere1 sph and then if you look in the graphical window you will see a very crude sphere.
  
 
[[File:Sphere.PNG|600px]]
 
[[File:Sphere.PNG|600px]]
  
Then if you want to make a cube type in (make cube1 arb8) and you will have your very own cube.
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Then if you want to make a cube type in make cube1 arb8 and you will have your very own cube.
  
 
[[File:Cube.PNG|600px]]
 
[[File:Cube.PNG|600px]]
  
Then you can type in the names of other shapes and you will see that they make the object that you type in.  After making part of your model, you decide that you don’t like the cube floating in space so you want to delete it.  All you have to do is type in erase cube1 then it will erase itself from the graphical layout, but it is not completely gone, if you want it back all you have to do is type in draw cube1 and you will have your cube back.
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Then you can type in the names of other shapes and you will see that they make the object that you type in.  After making part of your model, you decide that you don’t like the cube floating in space so you want to delete it.  All you have to do is type in erase cube1 then it will erase itself from the graphical layout, but it is not completely gone, if you want it back all you have to do is type in draw cube1 and you will have your cube back. Only if you need the shape gone for good and will never use it again for any reason in that model, type in kill cube1 and it will be gone for good.  After finishing, type in rt in the console, and you will see your model rendered and showing you how it would look with faces and lighting instead of a wireframe.
Only if you need the shape gone for good and will never use it again for any reason in that model, type in kill cube1 and it will be gone for good.  After finishing, type in rt in the console, and you will see your model rendered and showing you how it would look with faces and lighting instead of a wireframe.
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[[File:RT.PNG|600px]]
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If you don’t know how to do a certain thing then just type in help.     
 
If you don’t know how to do a certain thing then just type in help.     
 
and all of the commands will be listed with a description of what they do and how you use them.
 
and all of the commands will be listed with a description of what they do and how you use them.
 
[[File:TutHelp.PNG|600px]]
 
 
Thank you for reading, and good modeling!
 

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