Editing Tutorial/Blender to CAD

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10.Go to the BRL-CAD bin directory and give the command to turn you obj file into a .g file. This command exports the obj-formatted file to a .g file. The syntax of the obj-g command is  
 
10.Go to the BRL-CAD bin directory and give the command to turn you obj file into a .g file. This command exports the obj-formatted file to a .g file. The syntax of the obj-g command is  
  
>obj-g input.obj output.g   
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>obj-g input.obj output.g   
  
Don’t forget to enter a path for your files. To see all the uses of the obj-g command just enter “obj-g.”   
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Don’t forget to enter a path for your files. To see all the uses of the obj-g command just enter “obj-g.”   
  
 
11.Open mged. You will see two windows, a command window that is white and a graphics window that is black. <br>
 
11.Open mged. You will see two windows, a command window that is white and a graphics window that is black. <br>
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12.Select File and click open. Open you .g file that you just made. <br> [[Image:MGED 7.22.0 Command Window Step 12.jpg|center|thumb|1000px|Open .g File]]
 
12.Select File and click open. Open you .g file that you just made. <br> [[Image:MGED 7.22.0 Command Window Step 12.jpg|center|thumb|1000px|Open .g File]]
  
13.Then click on Tools. Open Geometry Browser under tools. Double click on the top object to display it. <br> [[Image:MGED 7.22.0 Command Window Step 13.jpg|center|thumb|1000px|Click on Tools]]<br><br> [[Image:Geometry Browser Step 13.jpg|center|thumb|1000px|Geometry Browser]]
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13.Then click on Tools. Open Geometry Browser under tools. Double click on the top object to display it. Your graphics window should display your upside down table. <br> [[Image:MGED 7.22.0 Command Window Step 13.jpg|center|thumb|1000px|Click on Tools]]<br><br> [[Image:Geometry Browser Step 13.jpg|center|thumb|1000px|Geometry Browser]]
  
 
14.Click on View. Select “az35,el25” <br> [[Image:MGED 7.22.0 Command Window Step 14.jpg|center|thumb|1000px|Change view]]
 
14.Click on View. Select “az35,el25” <br> [[Image:MGED 7.22.0 Command Window Step 14.jpg|center|thumb|1000px|Change view]]
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  sed default.1.1.b.c.s <br>  
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sed default.1.1.b.c.s <br>  
  
 
{| border="0"
 
{| border="0"
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|}
 
|}
  
  rot –90 0 0 <br>
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rot –90 0 0 <br>
 
{| border="0"
 
{| border="0"
 
|-
 
|-
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|}
 
|}
  
  accept <br>
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accept <br>
 
{| border="0"
 
{| border="0"
 
|-
 
|-
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With that final rendering your import is complete! <br>[[Image:MGED_7.22.0_Graphics_Window_Step_16_-5.jpg|center|thumb|500px|Complete]]
 
With that final rendering your import is complete! <br>[[Image:MGED_7.22.0_Graphics_Window_Step_16_-5.jpg|center|thumb|500px|Complete]]
 
 
[[Image:Xyz.jpg|center|thumb|500px|BRL-CAD, like most of the CAD industry, uses +Z for up.  Blender, like most of the film industry, uses +Y for up.  Using +Y for up has origins in the film industry where the image screen is the center of attention, X and Y form a view plane and Z is the depth or distance from the camera.  Using +Z for up has origins in manufacturing and architecture where the object and scene are the center of attention,  X and Y form a horizontal ground plane, and thus Z becomes the elevation or height dimension.]]
 

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