Search results

From BRL-CAD

Page title matches

  • ...play manager library using an API toolkit such as OGRE or Qt that abstract platform-specific implementation detail. ...display managers. Consequentially, our existing display managers are all platform-specific and a burden to maintain.
    3 KB (439 words) - 14:44, 4 March 2015

Page text matches

  • ...play manager library using an API toolkit such as OGRE or Qt that abstract platform-specific implementation detail. ...display managers. Consequentially, our existing display managers are all platform-specific and a burden to maintain.
    3 KB (439 words) - 14:44, 4 March 2015
  • I will develop a cross platform display manager with the Qt libraries. ...able display manager. For the BRL-CAD application a cross-platform display manager will be developed.
    2 KB (306 words) - 06:01, 9 May 2012
  • ==New Cross-Platform 3D Display Manager== ...form_3D_Display_Manager Summary]: Creating a new cross-platform 3D display manager using Qt.
    4 KB (570 words) - 22:59, 27 April 2015
  • == Cross-platform 3D Display Manager == * Summary: Developing a cross platform 3D Display Manager for BRL-CAD
    4 KB (572 words) - 09:15, 23 May 2012
  • ...ager using Qt framework that supports all the features of existing display manager's. As BRL-CAD uses Tcl/Tk, the new display manager had to be integrated in Tk windows so this was one of the first features im
    2 KB (383 words) - 14:10, 14 October 2013
  • Project Title: Cross-Platform 3D Display Manager. ...der will be /src/include/dm-qt.c . I will hook this cross platform Display manager in Cmake file (/src/libdm/CMakeLists.txt).
    9 KB (1,411 words) - 16:39, 23 May 2013
  • I started by creating a new cross-platform Qt framebuffer which was implemented almost completely until midterm evalua ...part I worked at embedding a framebuffer window in the existing Qt display manager. Even though I encountered quite a lot of unexpected problems (bad drawings
    2 KB (284 words) - 15:52, 15 August 2014
  • ...e X24 framebuffer. The second step was to create, just like in the display manager's case, a text framebuffer that just logs function calls. Being familiarize ...tent. After some struggle with some bad drawing, I managed to successfully display content:
    3 KB (510 words) - 16:18, 25 June 2014
  • ...er. I have chosen this project in order to have a fully functional display manager in Qt. ...fully integrated with mged and archer and also with the actual Qt display manager. Even though embedding a framebuffer window is one of the main purposes of
    6 KB (962 words) - 16:40, 30 April 2014
  • ...ility in late 2014. Vlad's GSoC project involves implementing a Qt display manager, which is also a critical piece of that puzzle. === Why do BRL-CAD display wireframes, and not the shaded geometry like games or blender or any other
    4 KB (575 words) - 16:14, 30 June 2014
  • *Adding a text display manager. The code can be found at the following link: ...mged/attach.c and modifying it, it was possible to select the new display manager (txt). All I had to do after this, was to make the callback functions from
    15 KB (2,624 words) - 13:29, 15 May 2013
  • *Adding a text display manager. The code can be found at the following link: ...mged/attach.c and modifying it, it was possible to select the new display manager (txt). All I had to do after this, was to make the callback functions from
    18 KB (3,236 words) - 16:29, 30 May 2013
  • ...Qt framebuffer and embedding a framebuffer window in the actual Qt display manager.
    6 KB (771 words) - 23:34, 4 May 2016
  • |'''Project Name''' || New Cross-Platform 3D Display Manager **A first step in implementing the qt display manager. Now it only prints logs similar to txt dm, but has some improvements
    22 KB (3,354 words) - 17:41, 24 September 2013
  • Used QGLWidget to display geometry using the display manager I implemented last year. Traversing world with keyboard seems to be broken. However this does not still display the nested objects. Added keyboard shortcuts for menu item actions.
    12 KB (1,916 words) - 04:41, 19 August 2020
  • ...'' for visualizing 3D geometry in a window. We want one that uses a cross-platform toolkit such as Qt + OGRE. ...ross-Platform 2D Framebuffer]]:''' BRL-CAD uses '''''framebuffers''''' to display 2D imagery. The merits of having a single interface for most platforms is
    37 KB (5,585 words) - 00:00, 30 March 2020
  • * Another example in the form of a real program: wmii (Plan9 window manager) ( http://www.suckless.org/wiki/wmii ), recommended by [[User:Sean|Sean]] * Clean cross-platform build system integration
    27 KB (4,383 words) - 13:39, 24 August 2008