Difference between revisions of "OpenCL GPGPU Brep Raytracing"

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While there is existing ANSI C/C++ code for [[wikipedia::Brep|https://en.wikipedia.org/wiki/Boundary_representation]] in BRL-CAD it is not GPU parallel. Porting it to the GPU with OpenCL should be rather complex because much of this code is written in object oriented C++.
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While there is existing ANSI C/C++ code for [[https://en.wikipedia.org/wiki/Boundary_representation|wikipedia::Brep]] in BRL-CAD it is not GPU parallel. Porting it to the GPU with OpenCL should be rather complex because much of this code is written in object oriented C++.
  
  

Revision as of 17:31, 6 April 2019

While there is existing ANSI C/C++ code for [[1]] in BRL-CAD it is not GPU parallel. Porting it to the GPU with OpenCL should be rather complex because much of this code is written in object oriented C++.


So the first task you should make to start an OpenCL port of this is to make a simplified version of the code which uses strict ANSI C. Alternative you can also look into incorporating SYCL for the Brep code. SYCL is a GPU parallel language based on C++ which should be possible to interface with OpenCL.