Editing OpenCL GPGPU Brep Raytracing

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While there is existing ANSI C/C++ code for [[wikipedia:Boundary representation|Brep]] in BRL-CAD it is not GPU parallel. Porting it to the GPU with OpenCL should be rather complex because much of this code is written in object oriented C++.
 
While there is existing ANSI C/C++ code for [[wikipedia:Boundary representation|Brep]] in BRL-CAD it is not GPU parallel. Porting it to the GPU with OpenCL should be rather complex because much of this code is written in object oriented C++.
  
So the first task you should make to start an OpenCL port of this is to make a simplified version of the code which uses just ANSI C. Alternatively you can also look into incorporating SYCL for the Brep code. SYCL is a GPU parallel language based on C++ which should be possible to interface with OpenCL.
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So the first task you should make to start an OpenCL port of this is to make a simplified version of the code which uses strict ANSI C. Alternatively you can also look into incorporating SYCL for the Brep code. SYCL is a GPU parallel language based on C++ which should be possible to interface with OpenCL.
  
 
* https://www.khronos.org/sycl/
 
* https://www.khronos.org/sycl/

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