Editing NURBS Tessellation
From BRL-CAD
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
+ | {| border=1 align="right" | ||
+ | !Impact | ||
+ | !Difficulty | ||
+ | |- | ||
+ | |high | ||
+ | |medium | ||
+ | |} | ||
+ | |||
Non-Uniform Rational B-Spline surfaces are not suitable for direct visualization on modern GPU systems, and also cannot be represented in a number of widely used geometry storage formats (stl, dxf...). Thus, for both visualization and conversion BRL-CAD needs to implement the ability to tessellate NURBS volumes into explicit NMG representations. | Non-Uniform Rational B-Spline surfaces are not suitable for direct visualization on modern GPU systems, and also cannot be represented in a number of widely used geometry storage formats (stl, dxf...). Thus, for both visualization and conversion BRL-CAD needs to implement the ability to tessellate NURBS volumes into explicit NMG representations. | ||