Editing NURBS

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* non-solid tessellation for interactive visualization
 
* non-solid tessellation for interactive visualization
 
* losslessly converting implicit entities unevaluated
 
* losslessly converting implicit entities unevaluated
* documented Boolean evaluation debugging process
 
 
* solid tessellation for polygonal export (demonstrated)
 
* solid tessellation for polygonal export (demonstrated)
 
* export via 3DM and STEP file formats (demonstrated)
 
* export via 3DM and STEP file formats (demonstrated)

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