Editing Material and Shader Objects

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This task would be to design and implement first class "objects" in the .g database format to hold material information and shader information.  So just as there is a sphere type and cone type, the database will have shader types and material types.  Students interested in this topic should study BRL-CAD's shaders and other shader systems to get an idea of what sort of information should be represented and how to store it.  Discussion with developers about work done to date would also be a good idea.
 
This task would be to design and implement first class "objects" in the .g database format to hold material information and shader information.  So just as there is a sphere type and cone type, the database will have shader types and material types.  Students interested in this topic should study BRL-CAD's shaders and other shader systems to get an idea of what sort of information should be represented and how to store it.  Discussion with developers about work done to date would also be a good idea.
  
=References=
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Requirements:
  
* include/raytrace.h
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* Familiarity with C
* include/db5.h
 
* src/liboptical
 
* src/librt
 
  
=Requirements=
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Difficulty level:  low
 
 
* Familiarity with C
 

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