Difference between revisions of "MGED CMD voxelize"

From BRL-CAD
(Syntax)
(Syntax)
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=voxelize=
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__TOC__
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==Syntax==
 
==Syntax==
:voxelize [-s "%s %s %s"] [-d n] [-t f] new_object old_object [old_obj2 old_obj3 ...]
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:voxelize [-s \"dx dy dz\"] [-d n] [-t f] new_obj old_obj [old_obj2 old_obj3 ...]
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==Argument(s)==
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: '''-d'''
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:: Specifies the level of detail(precision in approximation of volume) required. An input of n means that n * n rays will be shot through each row, and an approximation of volume filled is reached averaging these n * n values
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: '''-s'''
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:: Specifies the voxel size in each direction.
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: '''-t'''
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:: Specifies the threshold volume to decide if voxel is to be included in the voxelized output.
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: '''new_object'''
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:: Name for resultant primitive
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: '''old_object'''
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:: Name of source primitive or collection.
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==Return Value(s)==
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: None
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==Description==
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"voxelize" command takes as input a primitive or a collection (the  "old object") and outputs a collection of RPPs(voxels) that approximate the old object.
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The user can change the level of detail, the threshold for considering a voxel region to be "filled", and also the voxel size depending on how closely the new object should represent the old object.
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==Example(s)==
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==See Also==
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: No related commands.
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Revision as of 14:59, 15 August 2012

voxelize

Syntax

voxelize [-s \"dx dy dz\"] [-d n] [-t f] new_obj old_obj [old_obj2 old_obj3 ...]

Argument(s)

-d
Specifies the level of detail(precision in approximation of volume) required. An input of n means that n * n rays will be shot through each row, and an approximation of volume filled is reached averaging these n * n values
-s
Specifies the voxel size in each direction.
-t
Specifies the threshold volume to decide if voxel is to be included in the voxelized output.
new_object
Name for resultant primitive
old_object
Name of source primitive or collection.


Return Value(s)

None


Description

"voxelize" command takes as input a primitive or a collection (the "old object") and outputs a collection of RPPs(voxels) that approximate the old object.

The user can change the level of detail, the threshold for considering a voxel region to be "filled", and also the voxel size depending on how closely the new object should represent the old object.

Example(s)

See Also

No related commands.