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If you want to work on '''computer-aided design (CAD), geometry, or graphics''', you've come to the right place! Help us improve open source CAD.
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The list of possible projects below should serve as a good starting point for new developers that would like to get involved in working on BRL-CAD. The ideas below range from the very hard and math intense to the very easy, see the link to each for more details.  You are also welcome to scale the scope of the project up or down as needed as the ideas suggested below ''are merely starting points''. There are also several [http://brlcad.org/~sean/ideas.html other areas] of development that are of high-interest.
  
Well prepared proposals from capable students have an ''outstanding'' chance of getting selected.  We consider proposals for all skill levels ranging from simple to crazy hard and everything in between. [https://lists.sourceforge.net/lists/listinfo/brlcad-devel Introduce yourself], and we'll help you plan one right for you.
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{|align="right"
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  |[[Image:BRL-CAD_Priorities.png|thumb|left|256px|BRL-CAD Priorities]]
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|}
  
Remember that project descriptions are just ''initial ideas''.  You must expand with [[Summer_of_Code/Application_Guidelines|considerably more detail]].  Change the goals to fit your experience and interests.  See our '''[[Summer_of_Code/Checklist|checklist]]''' to get started.
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Be sure to read up on our [[Google_Summer_of_Code/Application_Guidelines|application process]] for getting started with your proposal submission if you have not done so already including our [[Google_Summer_of_Code/Checklist|checklist]].  See the diagram at the bottom of this page for an overview of our major project focus areas.
  
This year, BRL-CAD is coordinating with five other communities that will get 1-2 students each to help bridge our work and encourage collaboration.  Projects that help exchange data or share code are desired!
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= Project Categories =
  
{|-
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== NURBS (Non-Uniform Rational B-Splines) Projects==
|align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#OpenSCAD_Projects http://www.openscad.org/assets/img/logo.png]
 
|align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#Slic3r_Projects https://raw.githubusercontent.com/alexrj/Slic3r/master/var/Slic3r_128px.png]
 
|align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#LibreCAD_Projects https://librecad.org/img/logo.png]
 
|-
 
|align="center"|'''OpenSCAD''': rich syntax, programmable geometry.  Lots of possibilities to make it interoperate with BRL-CAD and LibreCAD.
 
|align="center"|'''Slic3r''': toolpath/G-code generator for 3D printers.
 
|align="center"|'''LibreCAD''': specializes in 2D CAD modeling, drafting, drawings.  Help build a bridge to BRL-CAD or add STEP support.
 
|-
 
|align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#BRL-CAD_Projects http://brlcad.org/images/logo/BRL-CAD_gear3d_logo_164.png]
 
|align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#FreeCAD_Projects http://www.freecadweb.org/images/logo.png]
 
|-
 
|align="center"|'''BRL-CAD''': 3D solid modeling, geometry processing, and robust high-performance ray tracing.  Help us make a better CAD system.
 
|align="center"|'''FreeCAD''': parametric 3D modelling with strong Python interface and general engineering functionality like FEM and CAM
 
|}
 
  
'''Project titles link to a page with more details.'''
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BRL-CAD has recently implemented raytracing support for NURBS-based boundary representation geometry.  It's one of our '''''hot-topic priority focus areas''''' with ''high'' impact and ''high'' visibility.  They are also pretty hard so be careful to have sufficient familiarity and lots of milestones.
  
= BRL-CAD Projects =
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{| border=1 bgcolor=#444444
== High Priority Topics ==
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!Idea
This year, we are most interested in topics that will immediately benefit BRL-CAD usersPlease align your proposal with one of the following three focus areas. Talk with us at http://brlcad.zulipchat.com
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!Languages
 
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!Impact
{| bgcolor=#fff width=100%
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!Difficulty
 +
|-
 +
|'''[[NURBS Intersections]]:'''  Evaluate the intersection of two NURBS surfacesYou'll get a 3D curve or a point, line segment, or even a plane depending how the surfaces overlap.
 +
|C/C++
 +
|HIGH
 +
|HARD
 
|-
 
|-
|align=center width=20% bgcolor=#e22|'''Performance'''
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|'''[[NURBS Tessellation]]:''' Given a NURBS object (i.e., a collection of NURBS surfaces that enclose space), evaluate a polygonal mesh.  It has to be fast.
|bgcolor=#aaa|Faster geometry.  In order, ideas like'''[[Coherent Raytracing]]''', anything involving OpenCL, parallelizing serial code, and eliminating LIBBU pointer aliasing.
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|C/C++
 +
|HIGH
 +
|MEDIUM
 
|-
 
|-
|align=center width=20% bgcolor=#2e2|'''User Interface'''
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|'''[[Implicit to NURBS conversion]]:'''  We implement lots of primitives like sphere and torus defined with implicit parameters.  Given one of our implicit primitives, describe it using NURBS surfaces.
|bgcolor=#ccc|Build on Google Code-In progress (OpenSCAD-style GUI), [[Convert MGED from Tk to Qt]], revamp our [[Overlap tool]] GUI, etc.  Qt and ray tracing are fair game.
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|C/C++
 +
|HIGH
 +
|MEDIUM
 
|-
 
|-
|align=center width=20% bgcolor=#22e|'''Core Infrastructure'''
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|'''[[Plate Mode NURBS raytracing]]:''' Imported NURBS geometry often does NOT enclose space (i.e., not solid), so add support for specifying an implicit thickness.
|bgcolor=#aaa|Integrate appleseed rendering, extend and deploy Online Geometry Viewer (OGV), expand our geometry conversion (GCV) library.
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|C/C++
 +
|HIGH
 +
|HARD
 
|}
 
|}
  
== Web Development ==
 
  
{| bgcolor=#fff
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== Code Refactoring Projects ==
!
 
!align=center|Languages
 
!align=center|Difficulty
 
!align=center|Contacts
 
|-
 
|width=62%|'''[[Synchronize Wiki with Docbook]]:'''  We use Docbook for most of our user documentation but find editing a wiki page much easier to use.  Set up a system so the two are always in sync.
 
|Depends (likely PHP or Python)
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp]]
 
|-
 
|width=62%|'''[[Online Geometry Viewer Back-end]]:'''  Continuation of existing work, improve our interface for viewing geometry online.  Focus on the back-end infrastructure.
 
|C++, Javascript, Meteor.js, Three.js
 
|align=center|Medium
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]],[[Google_Summer_of_Code/Project_Ideas#Mentors|Pooh]], [[Google_Summer_of_Code/Project_Ideas#Mentors|Panda]]
 
|-
 
|width=62%|'''[[Mediawiki 3D Geometry Extension]]:'''  Write an extension for Mediawiki that will visualize our .g files.  Maybe leverage LLVM C->Javascript translation.
 
|Depends (likely PHP or Python)
 
|align=center|HARD
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|}
 
  
== Geometry ==
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BRL-CAD has more than a million lines of code so we have to continually refactor and clean up code for maintainability.  Cruft happens.  These projects help reduce the complexity and make things better. They're not very hard at all, but exceedingly valuable to our project vitality.
  
{| bgcolor=#fff width=100%
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{| border=1 bgcolor=#444444
!
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!Idea
!align=center|Languages
+
!Languages
!align=center|Difficulty
+
!Impact
!align=center|Contacts
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!Difficulty
|-
 
|align=left width=62%|'''[[Plate Mode NURBS raytracing]]:'''  Imported NURBS geometry often does NOT enclose space (i.e., not solid), so add support for specifying an implicit thickness.
 
|align=center|C/C++
 
|align=center|HARD
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|width=62%|'''[[Overlap tool]]:''' Resolving geometric interferences (aka overlaps) is a common geometry editing activity.  Design an awesome GUI for resolving conflicts.
 
|align=center|Tcl
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison, Greenwald]]
 
 
|-
 
|-
|align=left width=62%|'''[[NURBS Editing Support]]:'''  BRL-CAD doesn't currently have good support for editing NURBS primitivesFix that.
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|'''[[MGED to Archer Command Migration]]:'''  Our next-generation editor (Archer) needs to have the same (700+) commands that are in MGEDHelp make our next CAD interface awesome.
|align=center|C/Tcl
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|C and Tcl
|align=center|MEDIUM
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|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp]]
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|EASY
 
|-
 
|-
|align=left width=62%|'''[[Vector Drawings from NURBS]]:'''  Huge impact here if you can update one or more of our raytracers to provide vector output instead of rasterPerhaps render directly to PDF or SVG.
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|'''[[General Tree Walker]]:'''  We have a half dozen or more functions that will traverse a geometry hierarchy in different waysThere only needs to be one.
|align=center|C and/or C++
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|C
|align=center|EASY
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|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Rossberg]]
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|EASY
 
|-
 
|-
|width=62%|'''[[NMG Editing]]:'''  Our structured polygonal mesh geometry (N-Manifold Geometry = NMG) is a common export format, but our NMG edit support is non-existent.  We need something.
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|'''[[Rework of libbu/libbn to not require Tcl]]:'''  Tcl's '''''C API''''' is used throughout BRL-CAD providing great abstractions, but we want our basic utility and numeric libraries (LIBBU & LIBBN) to stand alone.
|align=center|C
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|C
|align=center|HARD
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|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Rossberg]]
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|EASY
 
|-
 
|-
|width=62%|'''[[Geometry Conversion Library]]:'''  Probably our biggest open source asset is our extensive collection of importers and exporters.  Turn them all into a universal conversion library.
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|'''[[Consolidate image processing]]:'''  We have 100+ image processing tools that independently read and write file dataNeeds much reuse love.
|align=center|C/C++
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|C
|align=center|EASY
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|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Morrison, Rossberg]]
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|EASY
|-
 
|width=62%|'''[[STEP importer improvements]]:'''  We have an importer, but it's preliminary.  Add support for importing hierarchy information, polygonal geometry, and implicit geometry.
 
|align=center|C/C++
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp]]
 
|-
 
|width=62%|'''[[STEP exporter]]:''' We have an importer, we need a comprehensive exporter with support for implicit CSG, NURBS, or polygonal mesh geometry.
 
|align=center|C/C++
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison]]
 
|-
 
|width=62%|'''[[Convert BoT to Pipe]]:'''  Command line interface to convert facetted fluid/electrical line geometry into BRL-CAD native pipe solids.
 
|align=center|C/C++/Tcl
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|width=62%|'''[[OpenSCAD Importer]]:'''  Create an importer for OpenSCAD's format.
 
|align=center|C/C++
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|width=62%|'''[[OpenSCAD Exporter]]:'''  Create an exporter for OpenSCAD's format.
 
|align=center|C/C++
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|width=62%|'''[[Python Geometry]]:'''  Wrap BRL-CAD's primitives in Python (or Lua), make it easier to script geometry creation.
 
|align=center|Python/Lua
 
|align=center|Easy
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
 
|}
 
|}
  
== Performance & Quality ==
 
  
{| bgcolor=#fff
+
== Graphical User Interface (GUI) Projects ==
!
 
!align=center|Languages
 
!align=center|Difficulty
 
!align=center|Contacts
 
|-
 
|align=left width=62%|'''[[Coherent Raytracing]]:''' Our current raytrace pipeline dispatches and processes one ray at a time.  Send bundles and convert the pipeline into phases.
 
|align=center|C/C++
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Rossberg]]
 
|-
 
|align=left width=62%|'''[[OpenCL GPGPU Raytracing]]:''' We have about a dozen simple primitives that need to have a ray-object intersection function converted from C to OpenCL.
 
|align=center|C/OpenCL
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|align=left width=62%|'''[[OpenCL GPGPU Complex Raytracing]]:''' We have about half a dozen complex primitives that need to have a ray-object intersection function converted from C to OpenCL.
 
|align=center|C/OpenCL
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|align=left width=62%|'''[[OpenCL GPGPU Spatial Partitioning Raytracing]]:''' We use a Bounding Volume Hierarchy (BVH) to reduce the amount of intersections we need to compute to render an image. We need to replace this with a Kd-tree in order to be able to early terminate a render in models with high depth complexity. This should speed up render speed significantly for those models (e.g. Goliath).
 
|align=center|C/OpenCL
 
|align=center|HARD
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|align=left width=62%|'''[[OpenCL GPGPU Brep Raytracing]]:''' We need to support Brep NURBS raytracing over the GPU. There is example CPU only code. Execution on the GPU should significantly enhance rendering performance of these primitives.
 
|align=center|C/OpenCL
 
|align=center|HARD
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|align=left width=62%|'''[[NURBS Booleans]]:'''  We have NURBS surface-surface intersections working.  Now we're using them to create evaluated forms of our CSG geometry.  Make it more robust and faster.
 
|align=center|C/C++
 
|align=center|HARD
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Rossberg]]
 
|-
 
|align=left width=62%|'''[[NURBS Optimization and Cleanup]]:'''  We have a fantastic implementation of NURBS evaluation but haven't gone back to clean up or speed it up.  Make it pretty and fast.
 
|align=center|C/C++
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison]]
 
|-
 
|width=62%|'''[[Space Partitioning for Tessellation]]:'''  Technically an optimization task, make our geometry converters run an order of magnitude faster by using spatial partitioning during tessellation.
 
|align=center|C
 
|align=center|HARD
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Yapp, Morrison]]
 
|-
 
|width=62%|'''[[Faster Overlap Detection]]:'''  BRL-CAD has a 'gqa' tool that detects overlaps.  Implement a replacement using a better approach.
 
|align=center|C
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Morrison]]
 
|}
 
  
== Infrastructure ==
+
The primary environment in which users interact with BRL-CAD geometry is the MGED geometry editor.  The "next generation" interface for MGED, dubbed ''Archer'', has been under development for some time but there is a lot of  functionality that still needs to be migrated and new features needed by MGED, Archer, or both.
  
{| bgcolor=#fff
+
{| border=1 bgcolor=#444444
!
+
!Idea
!align=center|Languages
+
!Languages
!align=center|Difficulty
+
!Impact
!align=center|Contacts
+
!Difficulty
 
|-
 
|-
|width=62%|'''[[New Cross-Platform 3D Display Manager]]:'''  BRL-CAD uses '''''display managers''''' for visualizing 3D geometry in a window.  We want one that uses a cross-platform toolkit such as Qt + OGRE.
+
|'''[[New Cross-Platform 3D Display Manager]]:'''  BRL-CAD uses '''''display managers''''' for visualizing 3D geometry in a window.  We want one that uses a cross-platform toolkit such as Qt or OGRE.
|align=center|C/C++
+
|C/C++
|align=center|MEDIUM
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
+
|MEDIUM
 
|-
 
|-
|width=62%|'''[[New Cross-Platform 2D Framebuffer]]:'''  BRL-CAD uses '''''framebuffers''''' to display 2D imagery.  The merits of having a single interface for most platforms is self-evident.
+
|'''[[New Cross-Platform 2D Framebuffer]]:'''  BRL-CAD uses '''''framebuffers''''' to display 2D imagery.  The merits of having a single interface for most platforms is self-evident.
|align=center|C/C++
+
|C/C++
|align=center|EASY
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Yapp]]
+
|EASY
 
|-
 
|-
|width=62%|'''[[General Tree Walker]]:'''  We have a half dozen or more functions that will traverse a geometry hierarchy in different waysThere only needs to be one.
+
|'''[[2D Sketch Editor]]:'''  MGED has a sucky 2D sketch editor written in pure Tcl/Tk.  Archer has nothingFix the old one or write a new one.
|align=center|C
+
|Tcl (presently) and/or C
|align=center|EASY
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Yapp, Morrison]]
+
|HARD
 
|-
 
|-
|width=62%|'''[[GED Transactions]]:''' Migrating functionality from our MGED geometry editor into our LIBGED library provided excellent code reuse, but now we need transactions so that actions can be undone.
+
|'''[[Ayam Editor Feature Integration]]:''' The Ayam project has support for NURBS editing, we do not.  Collaboration and reuse is a good thing.
|align=center|C
+
|C/Tcl
|align=center|EASY
+
|MEDIUM
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Daga]]
+
|MEDIUM
 
|-
 
|-
|width=62%|'''[[Add exec option to search]]:'''  Our LIBGED library provides a ''search'' command very similar to the UNIX ''find'' command for scanning through geometryImplement the -exec option.
+
|'''[[GUI Integration of Analysis Tools]]:'''  There are a ''lot'' of visualization tools in BRL-CAD, but most aren't integrated with the GUIVisualizing directly within the GUI would improve usability.
|align=center|C
+
|C
|align=center|EASY
+
|MEDIUM
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Daga]]
+
|MEDIUM
 
|-
 
|-
|width=62%|'''[[Astronomical units]]:'''  We already go "big", but accurately modeling at a galactic scale redefines that notion...
+
|'''[[Level of Detail Wireframes]]:''' Geometry is drawn with fixed wireframe detail which can screw performance and make shape recognition difficult. Detail needs to adjust based on view size.
|align=center|C
+
|C
|align=center|EASY
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Greenwald, Daga]]
+
|EASY
 
|-
 
|-
|width=62%|'''[[Object-oriented interfaces|Object-oriented C++ Geometry API]]:'''  Extend our C++ library which provides a simple interface to BRL-CAD's core functionalityKickstart start a new geometry kernel.
+
|'''[[BoT Editing]]:'''  Our unstructured triangle mesh geometry (Bag of Triangles = BoT) is a common import format, but our BoT edit support sucksWe need something better.
|align=center|C++
+
|C
|align=center|MEDIUM
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Rossberg, Kamga]]
+
|HARD
 
|-
 
|-
|width=62%|'''[[Point Clouds]]:'''  BRL-CAD has a basic point cloud primitiveBeef it up, make it faster, maybe integrate with the Point Cloud Library (PCL) for evaluation.
+
|'''[[NMG Editing]]:'''  Our structured polygonal mesh geometry (N-Manifold Geometry = NMG) is a common export format, but our NMG edit support is non-existentWe need something.
|align=center|C/C++
+
|C
|align=center|MEDIUM
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Browder, Kamga]]
+
|HARD
 
|-
 
|-
|width=62%|'''[[Annotations]]:'''  Implement support for 2D annotations, labels that can be added to geometry.
+
|'''[[Visualizing Constructive Solid Geometry (CSG)]]:'''  CSG forms a directed acyclic graph.  Tree view widgets show a simple hierarchical representation, but we need something better.
|align=center|Perl
+
|C/C++
|align=center|EASY
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Browder]]
+
|EASY
 
|}
 
|}
  
== Rendering & Scientific Analysis ==
+
== Geometry Conversion Projects ==
  
{| bgcolor=#fff
+
{| border=1 bgcolor=#444444
!
+
!Idea
!align=center|Languages
+
!Languages
!align=center|Difficulty
+
!Impact
!align=center|Contacts
+
!Difficulty
|-
 
|width=62%|'''[[Appleseed renderer integration]]:'''  Appleseed is rendering infrastructure used by the film industry to make pretty pictures.  Make it shoot rays at our native geometry with our ray trace library.
 
|align=center|C
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|width=62%|'''[[Material and Shader Objects]]:'''  This one is a biggie but easy.  Implement new object entities for describing shaders and material properties, use them during ray tracing.
 
|align=center|C
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|width=62%|'''[[Generalized abstracted spacial partitioning capability]]:''' Need more be said?  If you're familiar with BSPs, KD trees, and grid structures, then this one is for you.
 
|align=center|C
 
|align=center|HARD
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Morrison]]
 
|-
 
|width=62%|'''[[High Dynamic Range Support]]:'''  We don't have displays supporting this yet, but that's never stopped us before.  Implement support for images with more than 8-bits per channel.
 
|align=center|C and/or C++
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Yapp]]
 
 
|-
 
|-
|width=62%|'''[[Analysis Library]]:'''  There are various tools in BRL-CAD for calculating weights, moments of inertia, and more.  They're stand-alone applicationsTurn them into a library.
+
|'''[[STEP Libraries]]:'''  We took over the NIST STEP Class Library (SCL) project during our development of our g-step exporterIt needs a lot of cleanup.
|align=center|C
+
|C/C++
|align=center|HARD
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison]]
+
|EASY
 
|-
 
|-
|width=62%|'''[[Celestial mechanics particle system]]:'''  Simulate solar systems and galaxies.
+
|'''[[Geometry Conversion Library]]:'''  Probably our biggest open source asset is our extensive collection of importers and exporters.  Turn them all into a universal conversion library.  
|align=center|C/C++
+
|C/C++
|align=center|MEDIUM
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald]]
+
|EASY
 
|-
 
|-
|width=62%|'''[[Density functions]]:'''  Accurately represent everything from atmosphere to boneImplement support for parametric density functions for homogenous materials.
+
|'''[[Voxelize]] command:'''  Convert geometry into voxel data sets by shooting a grid of raysThe finite element analysis and volumetric rendering folks will love you.
|align=center|C
+
|C
|align=center|HARD
+
|LOW
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Rossberg, Morrison]]
+
|EASY
 
|-
 
|-
|width=62%|'''[[Bending light]]:'''  Think gravity wells and satellite cameras.
+
|'''[[IGES import improvements]]:'''  We have extensive support for the International Geometry Exchange Standard (IGES) with our g-iges and iges-g converters, but they need updating.
|align=center|C
+
|C
|align=center|MEDIUM
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
+
|MEDIUM
 
|}
 
|}
  
Open Channel For Goods Using Optics +robotics concept:
 
We can Create A Tunnel Like way Where we can transport goods like We Transport data through seas Using Optics. Only Need Is To make it automated with perfect coding for destination. We can Do this with the help of Software+Mechanical Engineers. Where coding and assembly plays important role..
 
Coding can Be Done In General By C/c++ language which is Simpler
 
  
= OpenSCAD Projects =
+
== Geometry Processing Projects ==
  
[http://openscad.org OpenSCAD] is a parametric solid 3D modeling tool which uses a Domain Specific Language to specify designs as plain text. It is specifically designed with 3D printing in mind.
+
{| border=1 bgcolor=#444444
 
+
!Idea
{| bgcolor=#fff width=100%
+
!Languages
!
+
!Impact
!align=center|Languages/Tools
+
!Difficulty
!align=center|Difficulty
 
!align=center|Contacts
 
|-
 
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Project%3A-Improve-DXF-import-and-export Improve DXF Import and Export]:''' Look into using an external library for DXF import (and export?).
 
|align=center|C++
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
 
|-
 
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Ideas-for-Development-Tasks#openscad-standard-library OpenSCAD Standard Library]:''' Create a standard user-space OpenSCAD library.
 
|align=center|OpenSCAD
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
 
 
|-
 
|-
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Project%3A-Improve-OpenGL-rendering OpenGL framework]:''' Rewrite the OpenGL rendering code to use a rendering framework. Focus on compatibility with OpenGL ES2 and rendering performance.
+
|'''[[GED Transactions]]:''' Migrating functionality from our MGED geometry editor into our LIBGED library provided excellent code reuse, but now we need transactions so that actions can be undone.
|align=center|C++ OpenGL
+
|C
|align=center|MEDIUM
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
+
|EASY
 
|-
 
|-
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Project%3A-Improve-Text-Editor Improve Text Editor]:''' Add more IDE style features to the text editor integrated in OpenSCAD.
+
|'''[[Add exec option to search]]:''' Our LIBGED library provides a ''search'' command very similar to the UNIX ''find'' command for scanning through geometry.  Implement the -exec option.
|align=center|C++
+
|C
|align=center|MEDIUM
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
+
|EASY
 
|-
 
|-
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Ideas-for-Development-Tasks#persistant-caching Persistent Caching]:''' Implement a disk-based version of the internal memory caches
+
|'''[[Geometry Selection Functionality]]:''' Implement a new selection command that lets you temporarily group objects based on spatial, attribute, or geometric properties.
|align=center|C++
+
|C
|align=center|MEDIUM
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
+
|EASY
 
|-
 
|-
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Project%3A-Multi-threaded-geometry-rendering Multi-threaded Geometry Evaluation]:''' Implement multi-threaded evaluation of geometry.
+
|'''[[Geometric Constraint Solver]]:''' Our LIBPC parametric constraint library is the work-in-progress foundation of being able to validate and describe geometry relationships.
|align=center|C++
+
|C/C++
|align=center|MEDIUM
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
+
|HARD
 
|-
 
|-
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Project%3A-Survey-of-CSG-algorithms Survey of CSG algorithms]:''' Review existing research, evaluate and prototype algorithms.
+
|'''[[Space Partitioning for Tessellation]]:''' Technically an optimization task, make our geometry converters run an order of magnitude faster by using spatial partitioning during tessellation.
|align=center|C++
+
|C
|align=center|MEDIUM-HARD
+
|MEDIUM
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
+
|HARD
 
|-
 
|-
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Project%3A-Add-support-for-exporting-models-in-STEP-format Add support for exporting models in STEP format]:''' Enable better integration with other CAD tools by adding STEP export.
+
|'''[[libsvn within Geometry Database Format]]:''' Our ''Geometry Service'' project provides comprehensive edit history by using a revision control system.  Hook our .g database on the backend ftw.
|align=center|C++
+
|C
|align=center|HARD
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
+
|HARD
 
|-
 
|-
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Ideas-for-Development-Tasks#issue-handling Issue Handling]:''' Day-to day issue and community management, fix incoming and existing issues. Good place to get started.
+
|'''[[Overlap tool]]:''' Resolving geometric interferences (aka overlaps) is a common geometry editing activity. Design an awesome interface for resolving conflicts.
|align=center|C++
+
|Tcl
|align=center|EASY
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
+
|EASY
|-
 
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Ideas-for-Development-Tasks#test-framework-improvements Test Framework Improvements]:''' Improve tests and test framework. Good place to get started.
 
|align=center|Python, C++
 
|align=center|EASY-MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
 
|-
 
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Ideas-for-Development-Tasks#svg-import SVG Import]:''' Improve/finalize SVG import.
 
|align=center|C++, SVG
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
 
|-
 
|align=left width=62%|'''[https://github.com/openscad/openscad/wiki/Ideas-for-Development-Tasks#larger-tasks-for-particularly-experienced-people Larger tasks for particularly experienced people]:''' Various harder tasks which are not fully specified and requires significant effort to design and implement.
 
|align=center|C++
 
|align=center|HARD
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Marius/Torsten]]
 
 
|}
 
|}
  
The OpenSCAD team is also open to new ideas. Please [http://www.openscad.org/community.html get in touch] to discuss your ideas and convince a mentor to back it.
 
 
= LibreCAD Projects =
 
 
LibreCAD is a free Open Source CAD application for Windows, Apple and Linux. Support and documentation is free from our large, dedicated community of users, contributors and developers.
 
Please refer to [http://wiki.librecad.org/index.php/GSoC_2018#LibreCAD_Project_Ideas LibreCAD GSoC 2018 ideas] for more detailed description.
 
  
 +
== Rendering & Analysis Projects ==
  
{| bgcolor=#fff
+
{| border=1 bgcolor=#444444
!
+
!Idea
!align=center|Languages
+
!Languages
!align=center|Difficulty
+
!Impact
!align=center|Contacts
+
!Difficulty
 
|-
 
|-
 
+
|'''[[Shader Enhancements]]:'''  We have a functioning custom shader system in BRL-CAD, but there are now folks that specialize and there's lot of room for improvements.
|- bgcolor=#ffffff
+
|C
|width=62%|'''[http://wiki.librecad.org/index.php/GSoC_2018#LibreCAD_Project_Ideas LibreCAD 3 UI]:'''  Add missing features, e.g. snapping, to the very basic GUI.
+
|MEDIUM
|align=center|C++,Math
+
|EASY
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Armin]], [[Google_Summer_of_Code/Project_Ideas#Mentors|Florian]]
 
 
|-
 
|-
 
+
|'''[[Material and Shader Objects]]:''' This one is a biggie but easy. Implement new object entities for describing shaders and material properties, use them during ray tracing.
|- bgcolor=#ffffff
+
|C
|width=62%|'''[http://wiki.librecad.org/index.php/GSoC_2018#LibreCAD_Project_Ideas LibreCAD 3 DXF Entities]'''  Implement missing DXF entities, e.g. blocks, use LibreCAD 2 for reference.
+
|HIGH
|align=center|C++,Math
+
|EASY
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Armin]], [[Google_Summer_of_Code/Project_Ideas#Mentors|Florian]]
 
 
|-
 
|-
 
+
|'''[[NMG Raytracing Performance Improvement]]:'''  BRL-CAD's structured mesh geometry (N-Manifold Geometry = NMG) needs some time in a profiler.  Malloc during raytracing is bad.
 
+
|C
|- bgcolor=#ffffff
+
|MEDIUM
|width=62%|'''[http://wiki.librecad.org/index.php/GSoC_2018#LibreCAD_Project_Ideas LibreCAD 3 OpenGL rendering]:'''  Replace our current rendering engine ''Cairo'' with pure OpenGL rendering.
+
|HARD
|align=center|C++
 
|align=center|MEDIUM/HIGH
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Armin]], [[Google_Summer_of_Code/Project_Ideas#Mentors|Florian]]
 
 
|-
 
|-
 
+
|'''[[Generalized abstracted spacial partitioning capability]]:''' Need more be said? If you're familiar with BSPs, KD trees, and grid structures, then this one is for you.
|- bgcolor=#ffffff
+
|C
|width=62%|'''[http://wiki.librecad.org/index.php/GSoC_2018#LibreCAD_Project_Ideas LibreCAD 3 Plugin Interface]'''  Right now we have some LUA based scripting support for LibreCAD 3. But we want to be much more extensible, e.g. with a XML/JSON interface.
+
|HIGH
|align=center|C++
+
|HARD
|align=center|MEDIUM/HIGH
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Armin]], [[Google_Summer_of_Code/Project_Ideas#Mentors|Florian]]
 
 
|-
 
|-
 
+
|'''[[High Dynamic Range Support]]:'''  We don't have displays supporting this yet, but that's never stopped us before. Implement support for images with more than 8-bits per channel.
|- bgcolor=#ffffff
+
|C and/or C++
|width=62%|'''[http://wiki.librecad.org/index.php/GSoC_2018#LibreCAD_Project_Ideas LibreCAD 3 trimming support]'''  LibreCAD 3 trim operation doesn't support all entities and is entirely written in Lua. We need a better system which would support all entities and divide operation.  
+
|LOW
|align=center|C++,Math
+
|EASY
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Armin]], [[Google_Summer_of_Code/Project_Ideas#Mentors|Florian]]
 
 
|-
 
|-
|}
+
|'''[[Vector output from raytracing]]:'''  Huge impact here if you can update one or more of our raytracers to provide vector output instead of rasterPerhaps render directly to PDF or SVG.
 
+
|C and/or C++
= STEPcode Projects =
+
|HIGH
 
+
|EASY
{| bgcolor=#fff width=100%
 
!
 
!align=center|Languages
 
!align=center|Difficulty
 
!align=center|Contacts
 
|-
 
|width=62%|'''[[STEP Coverage Test]]:'''  Write a program that links against STEPcode and generates a STEP output instantiating every entity for a given schema.  Goal is a comprehensive program and data file for testing STEP import/export.
 
|ANY (C/C++, Python, Java, Perl, ...)
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
 
|-
 
|width=62%|'''[[STEP Incremental Loading]]:''' Basically take a work-in-progress to the next level. Modify the STEP parser to only read what it needs when it needs it, test, clean up, profile, and optimize.
 
|align=center|C++
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
 
|-
 
|width=62%|'''[[STEP Minimal Examples]]:''' Create minimal examples for various schemas - such as AP214 or AP242 - in the style of [http://github.com/stepcode/stepcode/blob/master/example/ap203min/ap203min.cpp ap203min]
 
|align=center|C++
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
 
|-
 
|width=62%|'''[[STEP Multiple Protocol Parsing]]:''' Currently creates a parser that works with a specific application protocol (e.g., AP203, AP214).  Make it work with multiple simultaneously.
 
|align=center|C++
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
 
|-
 
|width=62%|'''[[STEP Source Code Documentation]]:'''  We already use doxygen, but could do much better. Improve code documentation and utilize additional doxygen features such as topic pages. Add a 'make doxygen' target to invoke doxygen.
 
|align=center|C/C++
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
 
|-
 
|width=62%|'''[[STEP EXPRESS Documentation]]:''' Write 'exp2html', similar to exp2py or exp2cxx (python and C++ generators) but outputs graphs and hyperlinked documentation with JavaScript search. Output will include EXPRESS comments (this requires modifying the parser).
 
|align=center|C/C++, JavaScript
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
 
|-
 
|width=62%|'''[[STEP Viewer]]:'''  STEP is a common CAD file format supported by just about every major CAD system.  Given we have an importer and an interface for displaying geometry, a stand-alone STEP file viewer has some great potential.
 
|align=center|C/C++
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
 
 
|-
 
|-
|width=62%|'''[[STEP Code Refactoring]]:'''  Split large files and functions, add unit tests, move contents of LISTdo loops into separate functions.
+
|'''[[Analysis Library]]:'''  There are various tools in BRL-CAD for calculating weights, moments of inertia, and more.  They're stand-alone applications. Turn them into a library.
|align=center|C/C++
+
|C
|align=center|EASY
+
|HIGH
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
+
|HARD
|-
 
|width=62%|'''[[STEP Thread Safety and Performance]]:''Modify the libraries to improve thread safety, increase performance using hotspot analysis
 
|align=center|C/C++
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie]]
 
|}
 
 
 
= Slic3r Projects =
 
  
[http://slic3r.org Slic3r] is CAM desktop application for toolpath/G-code generation for 3D printers.
 
 
{| bgcolor=#fff width=100%
 
!
 
!align=center|Languages
 
!align=center|Difficulty
 
!align=center|Contacts
 
|-
 
|width=62%|'''Port the GUI to C++:''' The GUI is currently coded in Perl using wxWidgets and our goal is to have it ported to C++. The wxWidgets API is almost identical between Perl and C++, so it's an easy task. There are a couple things where we use the dynamic features of Perl which are trickier and interesting to port.
 
|C++/wxWidgets
 
|align=center|Easy
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 
|-
 
|width=62%|'''Port the SVGNest library to C++:''' The SVGNest library provides an algorithm for polygon nesting. It's written in JavaScript and a C++ port of it would improve Slic3r's auto-arrange feature. [https://github.com/alexrj/Slic3r/issues/3237 #3237]
 
|C++
 
|align=center|Easy
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 
|-
 
|width=62%|'''Fix bugs of the Boost.Voronoi library:''' The good but unmaintained Boost.Voronoi library has a couple minor issues affecting Slic3r's results. Interesting task for learning the Voronoi algorithm and how to troubleshoot a computational geometry issue. [https://github.com/alexrj/Slic3r/issues/2948 #2948]
 
|C++
 
|align=center|Medium
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 
|-
 
|width=62%|'''Wireframe printing:''' Implement the wireframe printing algorithm. [https://github.com/alexrj/Slic3r/issues/2274 #2274]
 
|C++
 
|align=center|Medium
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 
|-
 
|width=62%|'''Automatic part rotation:''' Automatically rotate a part to make some face of the part the bottom. [https://github.com/alexrj/Slic3r/issues/3047 #3047]
 
|C++
 
|align=center|Medium
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 
|-
 
|width=62%|'''Manual support creation:''' Allow users to place and move support pillars by clicking in the 3D GUI. [https://github.com/alexrj/Slic3r/issues/3062 #3062]
 
|C++/Perl/OpenGL
 
|align=center|Medium/Hard
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 
|-
 
|width=62%|'''Refactor the TriangleMesh class and support non-solid walls:''' Replace the internal mesh representation (currently based on admesh) using an existing 3D mesh library or implementing a half-edge structure; only use admesh for fixing models. Keep non-solid walls and slice them as single paths. Bonus: import SVG paths and position them freely using the GUI for printing as single extrusions. [https://github.com/alexrj/Slic3r/issues/3560 #3560] [https://github.com/alexrj/Slic3r/issues/3523 #3523]
 
|C++
 
|align=center|Medium/Hard
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 
|-
 
|width=62%|'''Non-planar printing:''' Implement techniques for non-planar printing. [https://github.com/alexrj/Slic3r/issues/3442 #3442]
 
|C++
 
|align=center|Medium
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 
|-
 
|width=62%|'''Support surface colors and mixing extruders:''' Read surface colors from AMF or OBJ and keep them throughout the slicing process in order to generate G-code for mixing extruders. [https://github.com/alexrj/Slic3r/issues/3546 #3546]
 
|C++/Perl
 
|align=center|Hard
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 
|-
 
|width=62%|'''Clean the libslic3r API and write bindings for it:''' Expose the internal algorithms of Slic3r as a library and write bindings for Python, Perl etc.
 
|C++/any
 
|align=center|Easy
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 
|-
 
|width=62%|'''Write a Slic3r plugin for Grasshopper:''' Expose Slic3r functionality as many separate components that can be plugged in larger GH definitions (for example: slice a NURBS model in GH and feed the slices to the toolpath generation process in order to skip mesh generation, or provide flow calculation for people driving 5-axis robots with custom motion). This requires a fair amount of design work.
 
|C++
 
|align=center|Medium/Hard
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 
 
|}
 
|}
  
= FreeCAD Projects =
 
 
{| bgcolor=#fff width=100%
 
!
 
! Language
 
! Difficulty
 
! Contact
 
|-
 
|width=62%|'''[http://www.freecadweb.org/wiki/Advanced_FreeCAD_test_system Advanced FreeCAD test system ]''': Create a framework for result file based comparisons and workbench specific comparators. Also creation of test cases should be simplified by a GUI or wizard.
 
|align=center|Python/C++
 
|align=center|Medium
 
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=686 Ickby]
 
|-
 
|width=62%|'''[http://www.freecadweb.org/wiki/Topological_Naming_Project Topological Naming Project]''': Implementation of subshape identifiers based on creation history and update of topology class to work with those identifiers.
 
|align=center|C++
 
|align=center|Hard
 
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=686 Ickby]
 
|-
 
|width=62%|'''[http://www.freecadweb.org/wiki/Direct_modeling_tools Direct modeling tools]''': Create a new layer of tools and objects, that work on top of existing Part-based 3D objects, that allow a user to graphically modify their geometry.
 
|align=center|Python/C++
 
|align=center|Medium
 
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=68 Yorik]
 
|-
 
|width=62%|'''[http://www.freecadweb.org/wiki/FEM_Post_Processing_based_on_VTK FEM Post Processing based on VTK]''': Base the existing FEM VTK post processing on the updated SMESH data structure and design a python interface for it. Also improve integration into the workbench.
 
|align=center|C++
 
|align=center|Medium
 
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=686 Ickby]
 
|-
 
|width=62%|'''[http://www.freecadweb.org/wiki/IPython_notebook_integration IPython notebook integration]''': Create a way to export the open inventor scenegraph as a JavaScript file and add functions for seamless interaction with the IPython display system
 
|align=center|C++, JavaScript, Python
 
|align=center|Easy
 
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=686 Ickby]
 
|-
 
|width=62%|'''[https://www.freecadweb.org/wiki/Integrate_Cycles_renderer Integrate Cycles renderer]''': Add Blender's new Cycles renderer as a new render engine to the Raytracing Workbench
 
|align=center|C++
 
|align=center|Medium
 
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=68 Yorik]
 
|-
 
|width=62%|Stepwise integration of ElmerFem into FreeCAD should be done in three phases:
 
Phase 1 - '''[https://www.freecadweb.org/wiki/New_solver_object_for_handling_ElmerFEM_execution_in_FEM-workbench New solver object for handling ElmerFEM execution in FEM-workbench]'''.
 
Phase 2 - '''[https://www.freecadweb.org/wiki/Mapping_of_main_ElmerSolver_setting_for_mechanical_simulations Mapping of main ElmerSolver setting for mechanical simulations]'''.
 
Phase 3 - '''[https://www.freecadweb.org/wiki/Give_graphical_access_to_a_wide_range_of_available_ElmerSolver_setting_from_within_FreeCAD Give graphical access to a wide range of available ElmerSolver setting from within FreeCAD]'''
 
|align=center|Python/C++
 
|align=center|Medium-Hard
 
|align=center|[https://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=2069 Bernd], [https://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=6222 HoWil]
 
|-
 
|width=62%|'''[https://www.freecadweb.org/wiki/PartDesign_Updates PartDesign Updates]''': Finish PartDesign port to new Body object, simplify the workflows and extend tools while making them more robust.
 
|align=center|C++, Python
 
|align=center|Medium
 
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=686 Ickby]
 
|-
 
|width=62%|'''[https://www.freecadweb.org/wiki/GSoC_FEM_Solver_Z88 GSoC FEM Solver Z88]''': Extend the capabilities of FEM solver Z88OS in FreeCAD FEM workbench.
 
|align=center|Python
 
|align=center|Easy-Medium
 
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=686 Bernd]
 
|-
 
|width=62%|'''[https://www.freecadweb.org/wiki/GSoC_FEM_Unit_Tests GSoC FEM Unit Tests]''': Extend the unit tests of FreeCAD FEM workbench.
 
|align=center|Python
 
|align=center|Easy-Medium
 
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=686 Bernd]
 
|-
 
|width=62%|'''[https://www.freecadweb.org/wiki/GSoC_Path/Robot_Integration GSoC Path/Robot Integration]''': Path is the CNC/CAM workbench. It currently lacks any simulation capability. Robot workbench is a tool for simulating industrial robots. Extend Path and Robot workbenches to support simulation of CNC operations in the Robot workbench.
 
|align=center|C++, Python
 
|align=center|Easy-Medium
 
|align=center|[http://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=68 Yorik], [https://forum.freecadweb.org/memberlist.php?mode=viewprofile&u=708 sliptonic]
 
|}
 
 
= Mentors =
 
 
BRL-CAD operates under group mentorship.  That means you can contact anyone, not just the person assigned to you, for assistance.  The mailing list and IRC channel are the preferred communication methods.
 
 
* Christopher Sean Morrison
 
** brlcad on irc.freenode.net
 
** Org admin, BRL-CAD open source project lead
 
 
* Erik Greenwald
 
** ``Erik on irc.freenode.net
 
** Org admin, BRL-CAD core dev
 
** mainly FDM/FFF, geometry conversion, CAE/prototyping
 
 
* Cliff Yapp
 
** starseeker on irc.freenode.net
 
** BRL-CAD Mentor, core dev
 
 
* Daniel Rossberg
 
** d_rossberg on irc.freenode.net
 
** BRL-CAD Mentor, core dev, math expert
 
 
* H.S. Rai
 
** hsrai on irc.freenode.net
 
** BRL-CAD Mentor, math expert
 
 
* Tom Browder
 
** BRL-CAD Mentor, analysis expert
 
 
* Bryan Bishop
 
** BRL-CAD Mentor, python guru
 
 
* Isaac Kamga
 
** Izakey on irc.freenode.net
 
** BRL-CAD Mentor, C/C++ Programmer
 
 
* Mohit Daga
 
** zero_level irc.freenode.net
 
** BRL-CAD Mentor, Computer Science Engineer
 
 
* Inderpreet Singh (Pooh)
 
** Pooh on https://brlcad.zulipchat.com
 
** OGV mentor
 
 
* Gauravjeet Singh (Panda)
 
** Panda on https://brlcad.zulipchat.com
 
** OGV mentor
 
  
* Mark Pictor
+
== Other Tool Projects ==
** mpictor on irc.freenode.net
 
** STEPcode Mentor
 
  
* Charlie Stirk
+
Some of these project ideas aren't as detailed or elaborate as the ones above, but would be interesting and useful nonetheless.  Please discuss with us before proposing one of these ideas.
** cstirk
 
** STEPcode Mentor
 
  
* Marius Kintel
+
* [[Automated exploded view tool]]  (C/C++/Tcl)
** kintel on irc.freenode.net
+
* [[Automated cutaway view tool]]  (C/C++/Tcl)
** OpenSCAD Mentor
+
* [[Converter completion so all current formats have both import and export]]  (C)
 +
* [[GUI Animation editor/creator]]  (C/Tcl)
 +
* [[Blender file format converter]]  (C)
  
* Torsten Paul
 
** teepee on irc.freenode.net
 
** OpenSCAD Mentor
 
  
* Armin Stebich
+
== <AN IDEA OF YOUR OWN> ==
** LordOfBikes on irc.freenode.net
 
** LibreCAD Mentor
 
  
* Florian Roméo
+
Do you have an idea of your own? Let us know and maybe we'll like it too.  We're very open to new ideas, areas of academic research, industry applications, and any other ways that may help get you hooked on BRL-CAD development. Just remember that BRL-CAD is a solid modeling CAD suite so keep that in mind when scoping your project.  
** Feragon on irc.freenode.net
 
** LibreCAD Mentor
 
  
* Alessandro Ranellucci
+
Requirements:
** Sound on irc.freenode.net
 
** Slic3r Mentor
 
  
* Joseph Lenox
+
*Passion for the task being suggested
** LoH on irc.freenode.net
+
*Buy-in from one of the existing developers
** Slic3r Mentor
 
  
* Shubham Rathore (:gabbar1947)
+
Difficulty: variable
** gabbar1947 on irc.freenode.net
 
** BRL-CAD Mentor
 

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