Editing Google Summer of Code/Project Ideas

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{|-
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|align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#BRL-CAD_Projects http://brlcad.org/images/logo/cutout_sticker_256.png]
 
  |align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#OpenSCAD_Projects http://www.openscad.org/assets/img/logo.png]
 
  |align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#OpenSCAD_Projects http://www.openscad.org/assets/img/logo.png]
  |align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#Slic3r_Projects https://raw.githubusercontent.com/alexrj/Slic3r/master/var/Slic3r_128px.png]
+
  |align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#LibreCAD_Projects http://librecad.org/files/live/sites/lc/files/WebImages/LogoLibrecad_logo.png]
|align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#LibreCAD_Projects https://librecad.org/img/logo.png]
 
 
  |-
 
  |-
 +
|align="center"|'''BRL-CAD''': 3D solid modeling, geometry processing, and robust high-performance ray tracing.  Help us make a better CAD system. 
 
  |align="center"|'''OpenSCAD''': rich syntax, programmable geometry.  Lots of possibilities to make it interoperate with BRL-CAD and LibreCAD.
 
  |align="center"|'''OpenSCAD''': rich syntax, programmable geometry.  Lots of possibilities to make it interoperate with BRL-CAD and LibreCAD.
|align="center"|'''Slic3r''': toolpath/G-code generator for 3D printers.
 
 
  |align="center"|'''LibreCAD''': specializes in 2D CAD modeling, drafting, drawings.  Help build a bridge to BRL-CAD or add STEP support.
 
  |align="center"|'''LibreCAD''': specializes in 2D CAD modeling, drafting, drawings.  Help build a bridge to BRL-CAD or add STEP support.
 
  |-
 
  |-
  |align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#BRL-CAD_Projects http://brlcad.org/images/logo/BRL-CAD_gear3d_logo_164.png]
+
  |align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#STEPcode_Projects http://stepcode.org/STEPcode_logo_gears_light.png]
 +
|align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#Slic3r_Projects https://raw.githubusercontent.com/alexrj/Slic3r/master/var/Slic3r_128px.png]
 
|align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#FreeCAD_Projects http://www.freecadweb.org/images/logo.png]
 
|align="center" width="15%"|[http://brlcad.org/w/index.php?title=Google_Summer_of_Code/Project_Ideas#FreeCAD_Projects http://www.freecadweb.org/images/logo.png]
 
  |-
 
  |-
  |align="center"|'''BRL-CAD''': 3D solid modeling, geometry processing, and robust high-performance ray tracingHelp us make a better CAD system.
+
  |align="center"|'''STEPcode''': file format on steroids, STEP is a complex standard for geometry used by nearly every pro CAD system.
 +
  |align="center"|'''Slic3r''': toolpath/G-code generator for 3D printers.
 
  |align="center"|'''FreeCAD''': parametric 3D modelling with strong Python interface and general engineering functionality like FEM and CAM  
 
  |align="center"|'''FreeCAD''': parametric 3D modelling with strong Python interface and general engineering functionality like FEM and CAM  
 
  |}
 
  |}
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|width=62%|'''[[Online Geometry Viewer Back-end]]:'''  Continuation of existing work, improve our interface for viewing geometry online.  Focus on the back-end infrastructure.
 
|width=62%|'''[[Online Geometry Viewer Back-end]]:'''  Continuation of existing work, improve our interface for viewing geometry online.  Focus on the back-end infrastructure.
 
|C++, Javascript, Meteor.js, Three.js
 
|C++, Javascript, Meteor.js, Three.js
|align=center|Medium
+
|align=center|HARD
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]],[[Google_Summer_of_Code/Project_Ideas#Mentors|Pooh]], [[Google_Summer_of_Code/Project_Ideas#Mentors|Panda]]
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|-
 
|width=62%|'''[[Mediawiki 3D Geometry Extension]]:'''  Write an extension for Mediawiki that will visualize our .g files.  Maybe leverage LLVM C->Javascript translation.  
 
|width=62%|'''[[Mediawiki 3D Geometry Extension]]:'''  Write an extension for Mediawiki that will visualize our .g files.  Maybe leverage LLVM C->Javascript translation.  
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!align=center|Contacts
 
!align=center|Contacts
 
|-
 
|-
|align=left width=62%|'''[[Plate Mode NURBS raytracing]]:'''  Imported NURBS geometry often does NOT enclose space (i.e., not solid), so add support for specifying an implicit thickness.
+
|align=left width=62%|'''[[NURBS Editing Support]]:'''  BRL-CAD doesn't currently have support for editing NURBS primitives. Fix that.
|align=center|C/C++
+
|align=center|C/Tcl
|align=center|HARD
+
|align=center|MEDIUM
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp]]
 
|-
 
|-
 
|width=62%|'''[[Overlap tool]]:''' Resolving geometric interferences (aka overlaps) is a common geometry editing activity.  Design an awesome GUI for resolving conflicts.
 
|width=62%|'''[[Overlap tool]]:''' Resolving geometric interferences (aka overlaps) is a common geometry editing activity.  Design an awesome GUI for resolving conflicts.
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|align=center|EASY
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison, Greenwald]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison, Greenwald]]
|-
 
|align=left width=62%|'''[[NURBS Editing Support]]:'''  BRL-CAD doesn't currently have good support for editing NURBS primitives.  Fix that.
 
|align=center|C/Tcl
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp]]
 
 
|-
 
|-
 
|align=left width=62%|'''[[Vector Drawings from NURBS]]:'''  Huge impact here if you can update one or more of our raytracers to provide vector output instead of raster.  Perhaps render directly to PDF or SVG.
 
|align=left width=62%|'''[[Vector Drawings from NURBS]]:'''  Huge impact here if you can update one or more of our raytracers to provide vector output instead of raster.  Perhaps render directly to PDF or SVG.
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|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Rossberg]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Rossberg]]
 
|-
 
|-
|width=62%|'''[[Geometry Conversion Library]]:'''  Probably our biggest open source asset is our extensive collection of importers and exportersTurn them all into a universal conversion library.  
+
|width=62%|'''[[Visualizing Constructive Solid Geometry (CSG)]]:'''  CSG forms a directed acyclic graphTree view widgets show a simple hierarchical representation, but we need something better.
 
|align=center|C/C++
 
|align=center|C/C++
 
|align=center|EASY
 
|align=center|EASY
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Morrison, Rossberg]]
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|-
|width=62%|'''[[STEP importer improvements]]:'''  We have an importer, but it's preliminary.  Add support for importing hierarchy information, polygonal geometry, and implicit geometry.
+
|align=left width=62%|'''[[Plate Mode NURBS raytracing]]:'''  Imported NURBS geometry often does NOT enclose space (i.e., not solid), so add support for specifying an implicit thickness.
 
|align=center|C/C++
 
|align=center|C/C++
|align=center|MEDIUM
+
|align=center|HARD
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp]]
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|-
 
|width=62%|'''[[STEP exporter]]:'''  We have an importer, we need a comprehensive exporter with support for implicit CSG, NURBS, or polygonal mesh geometry.
 
|width=62%|'''[[STEP exporter]]:'''  We have an importer, we need a comprehensive exporter with support for implicit CSG, NURBS, or polygonal mesh geometry.
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|align=center|EASY
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison]]
 +
|-
 +
|width=62%|'''[[STEP importer improvements]]:'''  We have an importer, but it's preliminary.  Add support for importing hierarchy information, polygonal geometry, and implicit geometry.
 +
|align=center|C/C++
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp]]
 +
|-
 +
|width=62%|'''[[STEP AP 242 Parser]]:'''  We already parse a subset of AP203, but the new kid on the block is AP242.  Make AP242 work with BRL-CAD's step-g importer.
 +
|align=center|C++
 +
|align=center|HARD
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Mark, Charlie, Yapp, Kamga]]
 
|-
 
|-
 
|width=62%|'''[[Convert BoT to Pipe]]:'''  Command line interface to convert facetted fluid/electrical line geometry into BRL-CAD native pipe solids.
 
|width=62%|'''[[Convert BoT to Pipe]]:'''  Command line interface to convert facetted fluid/electrical line geometry into BRL-CAD native pipe solids.
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|align=center|MEDIUM
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|width=62%|'''[[IGES import improvements]]:'''  We have extensive support for the International Geometry Exchange Standard (IGES) with our g-iges and iges-g converters, but they need updating.
 +
|align=center|C
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|width=62%|'''[[Geometry Conversion Library]]:'''  Probably our biggest open source asset is our extensive collection of importers and exporters.  Turn them all into a universal conversion library.
 +
|align=center|C/C++
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Morrison, Rossberg]]
 +
|-
 +
|width=62%|'''[[COLLADA Importer]]:'''  Create an importer for the COLLADA file format.
 +
|align=center|C/C++
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|width=62%|'''[[X3D Importer]]:'''  Create an importer for the X3D file format.
 +
|align=center|C/C++
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Kamga]]
 
|-
 
|-
 
|width=62%|'''[[OpenSCAD Importer]]:'''  Create an importer for OpenSCAD's format.
 
|width=62%|'''[[OpenSCAD Importer]]:'''  Create an importer for OpenSCAD's format.
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|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|-
|width=62%|'''[[Python Geometry]]:'''  Wrap BRL-CAD's primitives in Python (or Lua), make it easier to script geometry creation.  
+
|width=62%|'''[[Python Geometry]]:'''  Wrap BRL-CAD's primitives in Python, make it easier to script geometry creation.  
|align=center|Python/Lua
+
|align=center|Python
 
|align=center|Easy
 
|align=center|Easy
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|width=62%|'''[[Perl Geometry]]:'''  Wrap BRL-CAD's primitives in Perl, make it easier to script geometry creation.
 +
|align=center|Perl
 +
|align=center|Easy
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Browder]]
 
|}
 
|}
  
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!align=center|Difficulty
 
!align=center|Difficulty
 
!align=center|Contacts
 
!align=center|Contacts
|-
 
|align=left width=62%|'''[[Coherent Raytracing]]:''' Our current raytrace pipeline dispatches and processes one ray at a time.  Send bundles and convert the pipeline into phases.
 
|align=center|C/C++
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Rossberg]]
 
 
|-
 
|-
 
|align=left width=62%|'''[[OpenCL GPGPU Raytracing]]:''' We have about a dozen simple primitives that need to have a ray-object intersection function converted from C to OpenCL.
 
|align=left width=62%|'''[[OpenCL GPGPU Raytracing]]:''' We have about a dozen simple primitives that need to have a ray-object intersection function converted from C to OpenCL.
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|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|-
|align=left width=62%|'''[[OpenCL GPGPU Brep Raytracing]]:''' We need to support Brep NURBS raytracing over the GPU. There is example CPU only code. Execution on the GPU should significantly enhance rendering performance of these primitives.
+
|align=left width=62%|'''[[Coherent Raytracing]]:''' Our current raytrace pipeline dispatches and processes one ray at a time. Send bundles and convert the pipeline into phases.  
|align=center|C/OpenCL
+
|align=center|C/C++
|align=center|HARD
+
|align=center|MEDIUM
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Rossberg]]
 
|-
 
|-
 
|align=left width=62%|'''[[NURBS Booleans]]:'''  We have NURBS surface-surface intersections working.  Now we're using them to create evaluated forms of our CSG geometry.  Make it more robust and faster.
 
|align=left width=62%|'''[[NURBS Booleans]]:'''  We have NURBS surface-surface intersections working.  Now we're using them to create evaluated forms of our CSG geometry.  Make it more robust and faster.
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|align=center|MEDIUM
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Morrison]]
 +
|-
 +
|width=62%|'''[[Fix Bugs]]:'''  We take pride in our breadth of functionality and time-tested stability.  We still have bugs.  Identify some and fix them!
 +
|align=center|C
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Browder]]
 +
|-
 +
|width=62%|'''[[NMG Raytracing Performance Improvement]]:'''  BRL-CAD's structured mesh geometry (N-Manifold Geometry = NMG) needs some time in a profiler.  Malloc during raytracing is bad.
 +
|align=center|C
 +
|align=center|HARD
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Greenwald]]
 +
|-
 +
|width=62%|'''[[Mesh library cleanup]]:'''  BRL-CAD has an extensive n-manifold polygonal mesh library that needs some refactoring, testing, and optimization rework.
 +
|align=center|C
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Rossberg]]
 
|-
 
|-
 
|width=62%|'''[[Space Partitioning for Tessellation]]:'''  Technically an optimization task, make our geometry converters run an order of magnitude faster by using spatial partitioning during tessellation.
 
|width=62%|'''[[Space Partitioning for Tessellation]]:'''  Technically an optimization task, make our geometry converters run an order of magnitude faster by using spatial partitioning during tessellation.
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|align=center|HARD
 
|align=center|HARD
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Yapp, Morrison]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Yapp, Morrison]]
 +
|-
 +
|width=62%|'''[[Code Reduction]]:'''  BRL-CAD is more than 1M lines of code.  Approximately 10% of that is duplication.  Help reduce that percentage.
 +
|align=center|C
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Morrison]]
 +
|-
 +
|width=62%|'''[[Header Restructuring]]:'''  BRL-CAD has about two dozen libraries with a single header declaring the entire public API.  Break up those monster headers into modular sub-headers.
 +
|align=center|C
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Morrison]]
 
|-
 
|-
 
|width=62%|'''[[Faster Overlap Detection]]:'''  BRL-CAD has a 'gqa' tool that detects overlaps.  Implement a replacement using a better approach.
 
|width=62%|'''[[Faster Overlap Detection]]:'''  BRL-CAD has a 'gqa' tool that detects overlaps.  Implement a replacement using a better approach.
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|align=center|EASY
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Yapp]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Yapp]]
 +
|-
 +
|width=62%|'''[[Advanced Sketch Primitive Editor]]:'''  BRL-CAD has a 2D sketch primitive, but our handling of editing sketches doesn't incorporate parametric constraints.  There are potentially applicable codes in the open source community we can leverage for this, or we can roll our own solution.
 +
|align=center|C/C++
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp]]
 +
|-
 +
|width=62%|'''[[Geometric Constraint Solver]]:'''  Our LIBPC parametric constraint library is the work-in-progress foundation of being able to validate and describe geometry relationships.
 +
|align=center|C/C++
 +
|align=center|HARD
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|width=62%|'''[[MGED to Archer Command Migration]]:'''  Our next-generation editor (Archer) needs to have the same (700+) commands that are in MGED.  Help make our next CAD interface awesome.
 +
|align=center|C and Tcl
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Kamga]]
 
|-
 
|-
 
|width=62%|'''[[General Tree Walker]]:'''  We have a half dozen or more functions that will traverse a geometry hierarchy in different ways.  There only needs to be one.
 
|width=62%|'''[[General Tree Walker]]:'''  We have a half dozen or more functions that will traverse a geometry hierarchy in different ways.  There only needs to be one.
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|align=center|EASY
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Yapp, Morrison]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Yapp, Morrison]]
 +
|-
 +
|width=62%|'''[[Consolidate image processing]]:'''  We have 100+ image processing tools that independently read and write file data.  Needs much reuse love.
 +
|align=center|C
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Daga]]
 
|-
 
|-
 
|width=62%|'''[[GED Transactions]]:''' Migrating functionality from our MGED geometry editor into our LIBGED library provided excellent code reuse, but now we need transactions so that actions can be undone.
 
|width=62%|'''[[GED Transactions]]:''' Migrating functionality from our MGED geometry editor into our LIBGED library provided excellent code reuse, but now we need transactions so that actions can be undone.
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|align=center|EASY
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Daga]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Yapp, Daga]]
 +
|-
 +
|width=62%|'''[[Geometry Selection Functionality]]:'''  Implement a new selection command that lets you temporarily group objects based on spatial, attribute, or geometric properties.
 +
|align=center|C
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|-
 
|-
 
|width=62%|'''[[Astronomical units]]:'''  We already go "big", but accurately modeling at a galactic scale redefines that notion...
 
|width=62%|'''[[Astronomical units]]:'''  We already go "big", but accurately modeling at a galactic scale redefines that notion...
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|align=center|EASY
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Browder]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Browder]]
 +
|-
 +
|width=62%|'''[[Python Bindings]]:'''  With or without SWIG, wrap BRL-CAD's command library API so you can issue our creation and editing commands from Python.
 +
|align=center|Python
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|width=62%|'''[[Perl Bindings]]:'''  With SWIG, wrap BRL-CAD's ray-tracing library API so you can issue calls to librt ray-tracing functions from Perl.
 +
|align=center|Perl
 +
|align=center|EASY
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Browder, Daga]]
 
|}
 
|}
  
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!align=center|Contacts
 
!align=center|Contacts
 
|-
 
|-
|width=62%|'''[[Appleseed renderer integration]]:'''  Appleseed is rendering infrastructure used by the film industry to make pretty pictures.  Make it shoot rays at our native geometry with our ray trace library.
+
|width=62%|'''[[Shader Enhancements]]:'''  We have a functioning custom shader system in BRL-CAD, but there are now folks that specialize and there's lot of room for improvements.
 
|align=center|C
 
|align=center|C
|align=center|MEDIUM
+
|align=center|EASY
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
+
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Greenwald]]
 
|-
 
|-
 
|width=62%|'''[[Material and Shader Objects]]:'''  This one is a biggie but easy.  Implement new object entities for describing shaders and material properties, use them during ray tracing.
 
|width=62%|'''[[Material and Shader Objects]]:'''  This one is a biggie but easy.  Implement new object entities for describing shaders and material properties, use them during ray tracing.
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|align=center|EASY
 
|align=center|EASY
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|width=62%|'''[[GUI Integration of Analysis Tools]]:'''  There are a ''lot'' of visualization tools in BRL-CAD, but most aren't integrated with the GUI.  Visualizing directly within the GUI would improve usability.
 +
|align=center|C
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Rossberg]]
 
|-
 
|-
 
|width=62%|'''[[Generalized abstracted spacial partitioning capability]]:''' Need more be said?  If you're familiar with BSPs, KD trees, and grid structures, then this one is for you.
 
|width=62%|'''[[Generalized abstracted spacial partitioning capability]]:''' Need more be said?  If you're familiar with BSPs, KD trees, and grid structures, then this one is for you.
Line 279: Line 371:
 
|align=center|MEDIUM
 
|align=center|MEDIUM
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald]]
 +
|-
 +
|width=62%|'''[[Non-vacuum gravity simulator]]:'''  Simulate falling to earth.
 +
|align=center|C/C++
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Greenwald, Morrison, Yapp]]
 +
|-
 +
|width=62%|'''[[Polarization]]:'''  We already do multispectral ray tracing, but don't simulate polarization effects.  Implement ray splitting and filtering.
 +
|align=center|C
 +
|align=center|HARD
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison, Rossberg]]
 
|-
 
|-
 
|width=62%|'''[[Density functions]]:'''  Accurately represent everything from atmosphere to bone.  Implement support for parametric density functions for homogenous materials.
 
|width=62%|'''[[Density functions]]:'''  Accurately represent everything from atmosphere to bone.  Implement support for parametric density functions for homogenous materials.
Line 286: Line 388:
 
|-
 
|-
 
|width=62%|'''[[Bending light]]:'''  Think gravity wells and satellite cameras.
 
|width=62%|'''[[Bending light]]:'''  Think gravity wells and satellite cameras.
 +
|align=center|C
 +
|align=center|MEDIUM
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Morrison]]
 +
|-
 +
|width=62%|'''[[Appleseed renderer integration]]:'''  Appleseed is rendering infrastructure used by the film industry to make pretty pictures.  Make it shoot rays at our native geometry with our ray trace library.
 
|align=center|C
 
|align=center|C
 
|align=center|MEDIUM
 
|align=center|MEDIUM
Line 291: Line 398:
 
|}
 
|}
  
Open Channel For Goods Using Optics +robotics concept:
+
== <An Idea of Your Own> ==
We can Create A Tunnel Like way Where we can transport goods like We Transport data through seas Using Optics. Only Need Is To make it automated with perfect coding for destination. We can Do this with the help of Software+Mechanical Engineers. Where coding and assembly plays important role..  
+
 
Coding can Be Done In General By C/c++ language which is Simpler
+
Do you have an idea of your own?  Maybe you need [http://brlcad.org/~sean/ideas.html more ideas] to inspire you?  We're very open to areas of academic research, industry applications, and ideas that get you hooked on open source CAD development.
 +
 
 +
Requirements:
 +
 
 +
* Passion for the task being suggested
  
 
= OpenSCAD Projects =
 
= OpenSCAD Projects =
Line 482: Line 593:
 
!align=center|Contacts
 
!align=center|Contacts
 
|-
 
|-
 +
|width=62%|'''Conditional G-code and arithmetic expressions parser:'''  Implement a grammar parser for conditional and arithmetic expressions within custom G-code, maybe using Boost.Spirit or some other library. [https://github.com/alexrj/Slic3r/issues/3390 #3390]
 +
|C++
 +
|align=center|Easy-Medium
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 +
|-
 
|width=62%|'''Port the GUI to C++:''' The GUI is currently coded in Perl using wxWidgets and our goal is to have it ported to C++. The wxWidgets API is almost identical between Perl and C++, so it's an easy task. There are a couple things where we use the dynamic features of Perl which are trickier and interesting to port.
 
|width=62%|'''Port the GUI to C++:''' The GUI is currently coded in Perl using wxWidgets and our goal is to have it ported to C++. The wxWidgets API is almost identical between Perl and C++, so it's an easy task. There are a couple things where we use the dynamic features of Perl which are trickier and interesting to port.
 
|C++/wxWidgets
 
|C++/wxWidgets
Line 515: Line 631:
 
|C++
 
|C++
 
|align=center|Medium/Hard
 
|align=center|Medium/Hard
 +
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 +
|-
 +
|width=62%|'''Implement 3MF format read/write:''' Add the 3MF format for both reading and writing. [https://github.com/alexrj/Slic3r/issues/2811 #2811]
 +
|C++
 +
|align=center|Easy
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 
|align=center|[[Google_Summer_of_Code/Project_Ideas#Mentors|Alessandro/Joseph]]
 
|-
 
|-
Line 616: Line 737:
 
** ``Erik on irc.freenode.net
 
** ``Erik on irc.freenode.net
 
** Org admin, BRL-CAD core dev
 
** Org admin, BRL-CAD core dev
** mainly FDM/FFF, geometry conversion, CAE/prototyping
 
  
 
* Cliff Yapp
 
* Cliff Yapp
Line 643: Line 763:
 
** zero_level irc.freenode.net
 
** zero_level irc.freenode.net
 
** BRL-CAD Mentor, Computer Science Engineer
 
** BRL-CAD Mentor, Computer Science Engineer
 
* Inderpreet Singh (Pooh)
 
** Pooh on https://brlcad.zulipchat.com
 
** OGV mentor
 
 
* Gauravjeet Singh (Panda)
 
** Panda on https://brlcad.zulipchat.com
 
** OGV mentor
 
  
 
* Mark Pictor
 
* Mark Pictor
Line 683: Line 795:
 
** LoH on irc.freenode.net
 
** LoH on irc.freenode.net
 
** Slic3r Mentor
 
** Slic3r Mentor
 
* Shubham Rathore (:gabbar1947)
 
** gabbar1947 on irc.freenode.net
 
** BRL-CAD Mentor
 

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