Difference between revisions of "Common NetMsg Exchanges"

From BRL-CAD
(New page: {{DesignDocument}} ==Application Interconnect Handshake== This sequence of NetMsg exchanges represents the communications between an external application (App M) attempting to connect to ...)
 
(list initial connect pattern)
 
(11 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{DesignDocument}}
+
This whole page needs to be redone with flow charts!
  
==Application Interconnect Handshake==
+
Initial handshake:
This sequence of NetMsg exchanges represents the communications between an external application (App M) attempting to connect to a running Geometry Service (App GS).  This sequence assumes success.
+
* Server sends [GS Remote Nodename Set]
 +
* Client sends [GS Remote Nodename Set]
 +
* Client sends [NewSessionReqMsg] (login/passwd)
 +
* Server sends [SessionInfoMsg] (uuid of session)
  
# App GS waits for incoming socket requests.
+
Now ready to process
# App M creates a socket connection to App GS.
 
# App GS accepts the socket connection.
 
# App M and App GS are now connected at the socket level.
 
# App M sends a RemHostNameSET NetMsg to App GS.
 
# App GS checks its RemHostName list for duplicates.
 
# App GS sends a RemHostNameSETOK NetMsg to App M.
 
# App GS sends a RemHostNameSET NetMsg to App M.
 
# App GS waits for App M to send a RemHostNameSETOK NetMsg.
 
# App M sends a RemHostNameSETOK NetMsg.
 
# App M is now connected to the Geometry Service network.
 
# App M sends a NewSessionREQ NetMsg.
 
# App GS creates a new Session.
 
# App GS sends a NewSessionREQOK NetMsg.
 
 
 
==Application Request For Geometry==
 
This sequence of NetMsg exchanges represents the communications between an external application (App M) as it requests Geometry from the Geometry Service (App GS).  This sequence assumes success.
 

Latest revision as of 14:25, 28 March 2011

This whole page needs to be redone with flow charts!

Initial handshake:

  • Server sends [GS Remote Nodename Set]
  • Client sends [GS Remote Nodename Set]
  • Client sends [NewSessionReqMsg] (login/passwd)
  • Server sends [SessionInfoMsg] (uuid of session)

Now ready to process