Editing Celestial mechanics particle system
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This task involves integrating or implementing a system that can be used for simulating basic celestial mechanics. One possible approach is to implement a particle system where mass properties can be assigned to objects and let the simulation drive position, velocity, and acceleration changes over time. The simulation itself could be integrated into BRL-CAD's Archer modeling environment as a plugin that dynamically changes geometry (updating positions over time). | This task involves integrating or implementing a system that can be used for simulating basic celestial mechanics. One possible approach is to implement a particle system where mass properties can be assigned to objects and let the simulation drive position, velocity, and acceleration changes over time. The simulation itself could be integrated into BRL-CAD's Archer modeling environment as a plugin that dynamically changes geometry (updating positions over time). | ||
− | A third-party particle or dynamics system can be used for this project in leu of implementing one, but selection of such a system will need to be discussed beforehand to ensure compatibility and maintainability | + | A third-party particle or dynamics system can be used for this project in leu of implementing one, but selection of such a system will need to be discussed beforehand to ensure compatibility and maintainability. |
=References= | =References= | ||
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* src/librt/primitives/pnts | * src/librt/primitives/pnts | ||
* src/librt/primitives/ell | * src/librt/primitives/ell | ||
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=Requirements= | =Requirements= | ||
* Strong familiarity with C and/or C++ | * Strong familiarity with C and/or C++ |