Editing Bending light
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The existing ray tracers either shoot a grid of rays orthogonal to an image view plane or shoot rays divergent to a view plane for perspective images. The rays travel in a straight line until they hit something whereupon the optics library is called to calculate a color, usually for rendering pixels of a picture. | The existing ray tracers either shoot a grid of rays orthogonal to an image view plane or shoot rays divergent to a view plane for perspective images. The rays travel in a straight line until they hit something whereupon the optics library is called to calculate a color, usually for rendering pixels of a picture. | ||
− | This task involves adding support for rays that don't necessarily traverse in a straight line. This will probably entail changes to | + | This task involves adding support for rays that don't necessarily traverse in a straight line. This will probably entail changes to LIBOPTICAL, LIBRT, or both. A proposal of changes will need to be written up and discussed beforehand. Any implementation of ray bending should be consistent with the existing API and will need to be maintainable within BRL-CAD's sources. |
=References= | =References= |