Editing Animation

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= Rendering image frames for an animation =
 
= Rendering image frames for an animation =
  
There are a variety of rendering and image processing tools that support a wide range of visualization techniques.  Tools that may be of interest include '''[[rt]]''', '''[[rtedge]]''', '''rtxray''', '''pixmatte''', and '''pixblend''' as well as a variety of other rendering and image processing tools.
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There are a variety of rendering and image processing tools that support a wide range of visualization techniques.  Tools that may be of interest include '''rt''', '''rtedge''', '''rtxray''', '''pixmatte''', and '''pixblend''' as well as a variety of other rendering and image processing tools.
  
If the animation you want is very simple like having an animation of something spinning, the relatively simple process is described in the [[#Fly-around animation]] section.  If, however, what you want to animate is considerably more complex, there are a variety of tools that become important for setting up animation paths, managing keyframes, interpolating between frames, and previewing the animation.  There are animation tools in MGED (see the '''animmate'' command' (yes, it's actually spelled that way) for starters, the AnimMate Control Panel (under Tools), as well as a variety of animation table processing tools outside of MGED.
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If the animation you want is very simple like having an animation of something spinning, the relatively simple process is described in the [[#Fly-around animation]] section.  If, however, what you want to animate is considerably more complex, there are a variety of tools that become important for setting up animation paths, managing keyframes, interpolating between frames, and previewing the animation.  There are animation tools in MGED (see the '''animate''' command for starters) as well as a variety of animation table processing tools outside of MGED.
  
 
== Detailed arbitrary path animation ==
 
== Detailed arbitrary path animation ==

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